servo/resources/shaders/ps_rectangle.vs.glsl
2016-08-13 05:50:31 +10:00

25 lines
643 B
GLSL

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
struct Rectangle {
PrimitiveInfo info;
vec4 color;
};
layout(std140) uniform Items {
Rectangle rects[WR_MAX_PRIM_ITEMS];
};
void main(void) {
Rectangle rect = rects[gl_InstanceID];
vColor = rect.color;
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(rect.info);
vLocalRect = rect.info.local_rect;
vLocalPos = vi.local_pos;
#else
write_vertex(rect.info);
#endif
}