servo/components/shared/script_layout/message.rs
Martin Robinson b7d089930e
layout: Remove LayoutRPC and query layout via the Layout trait (#31937)
Instead of the tricky `LayoutRPC` interface, query layout using the
`Layout` trait. This means that now queries will requires calling layout
and then running the query. During layout an enum is used to indicate
what kind of layout is necessary.

This change also removes the mutex-locked `rw_data` from both layout
threads. It's no longer necessary since layout runs synchronously. The
one downside here is that for resolved style queries, we now have to
create two StyleContexts. One for layout and one for the query itself.
The creation of this context should not be very expensive though.

`LayoutRPC` used to be necessary because layout used to run
asynchronously from script, but that no longer happens. With this
change, it becomes possible to safely pass nodes to layout from script
-- a cleanup that can happen in a followup change.
2024-03-29 16:25:47 +00:00

191 lines
6.5 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use app_units::Au;
use crossbeam_channel::Sender;
use euclid::default::Rect;
use malloc_size_of_derive::MallocSizeOf;
use profile_traits::mem::ReportsChan;
use script_traits::{Painter, ScrollState, WindowSizeData};
use servo_atoms::Atom;
use servo_url::ImmutableOrigin;
use style::animation::DocumentAnimationSet;
use style::context::QuirksMode;
use style::invalidation::element::restyle_hints::RestyleHint;
use style::selector_parser::{RestyleDamage, Snapshot};
use crate::{PendingImage, TrustedNodeAddress};
/// Asynchronous messages that script can send to layout.
pub enum Msg {
/// Change the quirks mode.
SetQuirksMode(QuirksMode),
/// Requests a reflow.
Reflow(ScriptReflow),
/// Requests that layout measure its memory usage. The resulting reports are sent back
/// via the supplied channel.
CollectReports(ReportsChan),
/// Requests that layout immediately shut down. There must be no more nodes left after
/// this, or layout will crash.
ExitNow,
/// Tells layout about the new scrolling offsets of each scrollable stacking context.
SetScrollStates(Vec<ScrollState>),
/// Tells layout that script has added some paint worklet modules.
RegisterPaint(Atom, Vec<Atom>, Box<dyn Painter>),
}
#[derive(Debug, PartialEq)]
pub enum NodesFromPointQueryType {
All,
Topmost,
}
#[derive(Debug, PartialEq)]
pub enum QueryMsg {
ContentBox,
ContentBoxes,
ClientRectQuery,
ScrollingAreaQuery,
OffsetParentQuery,
TextIndexQuery,
NodesFromPointQuery,
NodeScrollIdQuery,
ResolvedStyleQuery,
StyleQuery,
ElementInnerTextQuery,
ResolvedFontStyleQuery,
InnerWindowDimensionsQuery,
}
/// Any query to perform with this reflow.
#[derive(Debug, PartialEq)]
pub enum ReflowGoal {
Full,
TickAnimations,
LayoutQuery(QueryMsg, u64),
/// Tells layout about a single new scrolling offset from the script. The rest will
/// remain untouched and layout won't forward this back to script.
UpdateScrollNode(ScrollState),
}
impl ReflowGoal {
/// Returns true if the given ReflowQuery needs a full, up-to-date display list to
/// be present or false if it only needs stacking-relative positions.
pub fn needs_display_list(&self) -> bool {
match *self {
ReflowGoal::Full | ReflowGoal::TickAnimations | ReflowGoal::UpdateScrollNode(_) => true,
ReflowGoal::LayoutQuery(ref querymsg, _) => match *querymsg {
QueryMsg::ElementInnerTextQuery |
QueryMsg::InnerWindowDimensionsQuery |
QueryMsg::NodesFromPointQuery |
QueryMsg::ResolvedStyleQuery |
QueryMsg::TextIndexQuery => true,
QueryMsg::ClientRectQuery |
QueryMsg::ContentBox |
QueryMsg::ContentBoxes |
QueryMsg::NodeScrollIdQuery |
QueryMsg::OffsetParentQuery |
QueryMsg::ResolvedFontStyleQuery |
QueryMsg::ScrollingAreaQuery |
QueryMsg::StyleQuery => false,
},
}
}
/// Returns true if the given ReflowQuery needs its display list send to WebRender or
/// false if a layout_thread display list is sufficient.
pub fn needs_display(&self) -> bool {
match *self {
ReflowGoal::Full | ReflowGoal::TickAnimations | ReflowGoal::UpdateScrollNode(_) => true,
ReflowGoal::LayoutQuery(ref querymsg, _) => match *querymsg {
QueryMsg::NodesFromPointQuery |
QueryMsg::TextIndexQuery |
QueryMsg::ElementInnerTextQuery => true,
QueryMsg::ContentBox |
QueryMsg::ContentBoxes |
QueryMsg::ClientRectQuery |
QueryMsg::ScrollingAreaQuery |
QueryMsg::NodeScrollIdQuery |
QueryMsg::ResolvedStyleQuery |
QueryMsg::ResolvedFontStyleQuery |
QueryMsg::OffsetParentQuery |
QueryMsg::InnerWindowDimensionsQuery |
QueryMsg::StyleQuery => false,
},
}
}
}
/// Information needed for a reflow.
pub struct Reflow {
/// A clipping rectangle for the page, an enlarged rectangle containing the viewport.
pub page_clip_rect: Rect<Au>,
}
/// Information derived from a layout pass that needs to be returned to the script thread.
#[derive(Default)]
pub struct ReflowComplete {
/// The list of images that were encountered that are in progress.
pub pending_images: Vec<PendingImage>,
}
/// Information needed for a script-initiated reflow.
pub struct ScriptReflow {
/// General reflow data.
pub reflow_info: Reflow,
/// The document node.
pub document: TrustedNodeAddress,
/// The dirty root from which to restyle.
pub dirty_root: Option<TrustedNodeAddress>,
/// Whether the document's stylesheets have changed since the last script reflow.
pub stylesheets_changed: bool,
/// The current window size.
pub window_size: WindowSizeData,
/// The channel that we send a notification to.
pub script_join_chan: Sender<ReflowComplete>,
/// The goal of this reflow.
pub reflow_goal: ReflowGoal,
/// The number of objects in the dom #10110
pub dom_count: u32,
/// The current window origin
pub origin: ImmutableOrigin,
/// Restyle snapshot map.
pub pending_restyles: Vec<(TrustedNodeAddress, PendingRestyle)>,
/// The current animation timeline value.
pub animation_timeline_value: f64,
/// The set of animations for this document.
pub animations: DocumentAnimationSet,
}
/// A pending restyle.
#[derive(Debug, MallocSizeOf)]
pub struct PendingRestyle {
/// If this element had a state or attribute change since the last restyle, track
/// the original condition of the element.
pub snapshot: Option<Snapshot>,
/// Any explicit restyles hints that have been accumulated for this element.
pub hint: RestyleHint,
/// Any explicit restyles damage that have been accumulated for this element.
pub damage: RestyleDamage,
}
impl Default for PendingRestyle {
/// Creates a new empty pending restyle.
#[inline]
fn default() -> Self {
Self {
snapshot: None,
hint: RestyleHint::empty(),
damage: RestyleDamage::empty(),
}
}
}