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I've done a bit of job to get this done. Right now readback is still used, but we have a `LayerId` -> `CanvasRenderer` map on the paint task, that we can use to get rid of that. I'd want review, to see if this is a good approach (I know it's not the initial `CanvasId` -> renderer approach, but it's pretty similar, since a canvas involves a `PaintLayer`). I had to do a bit of refactoring to avoid cyclic dependencies between canvas and gfx. I'd want you to review them too. It's mergeable and doesn't break any tests :P Some of my main concerns: * Does the canvas render really need to be behind an `Arc<Mutex<T>>`? * I can't clone a `NativeSurface` right now (that's why the `SendNativeSurface()` msg is unimplemented in the WebGL task). It should be easy to add that to rust-layers, supposing the caller is responsible to mark it as non-leaking, any reason to not do it? cc @jdm @pcwalton <!-- Reviewable:start --> [<img src="https://reviewable.io/review_button.png" height=40 alt="Review on Reviewable"/>](https://reviewable.io/reviews/servo/servo/6083) <!-- Reviewable:end --> |
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.. | ||
Cargo.toml | ||
compositor.rs | ||
compositor_layer.rs | ||
compositor_task.rs | ||
constellation.rs | ||
headless.rs | ||
lib.rs | ||
pipeline.rs | ||
scrolling.md | ||
scrolling.rs | ||
windowing.rs |