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* Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout
66 lines
1.7 KiB
Rust
66 lines
1.7 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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pub mod dom_manipulation;
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pub mod file_reading;
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pub mod gamepad;
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pub mod history_traversal;
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pub mod media_element;
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pub mod networking;
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pub mod performance_timeline;
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pub mod port_message;
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pub mod remote_event;
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pub mod timer;
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pub mod user_interaction;
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pub mod websocket;
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use std::result::Result;
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use enum_iterator::IntoEnumIterator;
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use crate::dom::globalscope::GlobalScope;
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use crate::task::{TaskCanceller, TaskOnce};
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// The names of all task sources, used to differentiate TaskCancellers.
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// Note: When adding a task source, update this enum.
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// Note: The HistoryTraversalTaskSource is not part of this,
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// because it doesn't implement TaskSource.
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#[derive(Clone, Eq, Hash, IntoEnumIterator, JSTraceable, PartialEq)]
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pub enum TaskSourceName {
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DOMManipulation,
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FileReading,
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HistoryTraversal,
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Networking,
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PerformanceTimeline,
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PortMessage,
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UserInteraction,
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RemoteEvent,
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MediaElement,
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Websocket,
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Timer,
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/// <https://www.w3.org/TR/gamepad/#dfn-gamepad-task-source>
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Gamepad,
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}
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impl TaskSourceName {
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pub fn all() -> Vec<TaskSourceName> {
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TaskSourceName::into_enum_iter().collect()
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}
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}
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pub trait TaskSource {
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const NAME: TaskSourceName;
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fn queue_with_canceller<T>(&self, task: T, canceller: &TaskCanceller) -> Result<(), ()>
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where
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T: TaskOnce + 'static;
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fn queue<T>(&self, task: T, global: &GlobalScope) -> Result<(), ()>
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where
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T: TaskOnce + 'static,
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{
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let canceller = global.task_canceller(Self::NAME);
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self.queue_with_canceller(task, &canceller)
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}
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}
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