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layout: Add a layout hit test and use it for document.elementsFromPoint
(#38463)
In #18933, hit testing was moved from layout to WebRender. This presents some issues. For instance, the DOM can change at the same time that hit test is happening. This can mean that hit test returns references to defunct DOM nodes, introducing memory safety issues. Currently, Servo will try to ensure that the epochs used for testing and those recorded in the DOM match, but this is not very reliable and has led to code that retries failed hit tests. This change reintroduces (8 years later) a layout hit tester and turns it on for `document.elementFromPoint` and `document.elementsFromPoint`. The idea is that this hit tester will gradually replace the majority of the WebRender hit testing happening in the renderer. Testing: This shouldn't really change the behavior hit testing, but it seems to improve one WPT test. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Oriol Brufau <obrufau@igalia.com> Co-authored-by: kongbai1996 <1782765876@qq.com>
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11 changed files with 539 additions and 113 deletions
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@ -296,6 +296,7 @@ impl ScrollableNodeInfo {
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#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize)]
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pub struct ScrollTreeNodeTransformationCache {
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node_to_root_transform: LayoutTransform,
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root_to_node_transform: Option<LayoutTransform>,
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}
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#[derive(Default)]
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@ -599,7 +600,8 @@ impl ScrollTree {
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})
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}
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/// Traverse a scroll node to its root to calculate the transform.
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/// Find a transformation that can convert a point in the node coordinate system to a
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/// point in the root coordinate system.
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pub fn cumulative_node_to_root_transform(&self, node_id: &ScrollTreeNodeId) -> LayoutTransform {
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let node = self.get_node(node_id);
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if let Some(cached_transforms) = node.transformation_cache.get() {
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@ -611,6 +613,23 @@ impl ScrollTree {
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transforms.node_to_root_transform
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}
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/// Find a transformation that can convert a point in the root coordinate system to a
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/// point in the coordinate system of the given node. This may be `None` if the cumulative
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/// transform is uninvertible.
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pub fn cumulative_root_to_node_transform(
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&self,
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node_id: &ScrollTreeNodeId,
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) -> Option<LayoutTransform> {
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let node = self.get_node(node_id);
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if let Some(cached_transforms) = node.transformation_cache.get() {
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return cached_transforms.root_to_node_transform;
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}
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let (transforms, _) = self.cumulative_node_transform_inner(node);
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node.transformation_cache.set(Some(transforms));
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transforms.root_to_node_transform
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}
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/// Traverse a scroll node to its root to calculate the transform.
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fn cumulative_node_transform_inner(
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&self,
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@ -628,7 +647,7 @@ impl ScrollTree {
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post_translation.then(transform).then(&pre_translation)
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};
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let node_to_parent_transform = match &node.info {
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let (node_to_parent_transform, parent_to_node_transform) = match &node.info {
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SpatialTreeNodeInfo::ReferenceFrame(info) => {
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// To apply a transformation we need to make sure the rectangle's
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// coordinate space is the same as reference frame's coordinate space.
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@ -638,30 +657,52 @@ impl ScrollTree {
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info.frame_origin_for_query.y,
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);
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let parent_to_node_transform =
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Transform3D::translation(-info.origin.x, -info.origin.y, 0.0);
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let parent_to_node_transform = info
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.transform
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.inverse()
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.map(|inverse_transform| parent_to_node_transform.then(&inverse_transform));
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sticky_info.nearest_scrolling_ancestor_viewport = sticky_info
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.nearest_scrolling_ancestor_viewport
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.translate(-info.origin.to_vector());
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node_to_parent_transform
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(node_to_parent_transform, parent_to_node_transform)
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},
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SpatialTreeNodeInfo::Scroll(info) => {
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sticky_info.nearest_scrolling_ancestor_viewport = info.clip_rect;
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sticky_info.nearest_scrolling_ancestor_offset = -info.offset;
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Transform3D::translation(-info.offset.x, -info.offset.y, 0.0)
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(
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Transform3D::translation(-info.offset.x, -info.offset.y, 0.0),
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Some(Transform3D::translation(info.offset.x, info.offset.y, 0.0)),
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)
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},
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SpatialTreeNodeInfo::Sticky(info) => {
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let offset = info.calculate_sticky_offset(&sticky_info);
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sticky_info.nearest_scrolling_ancestor_offset += offset;
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Transform3D::translation(offset.x, offset.y, 0.0)
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(
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Transform3D::translation(offset.x, offset.y, 0.0),
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Some(Transform3D::translation(-offset.x, -offset.y, 0.0)),
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)
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},
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};
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let node_to_root_transform =
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node_to_parent_transform.then(&parent_transforms.node_to_root_transform);
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let root_to_node_transform = parent_to_node_transform.map(|parent_to_node_transform| {
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parent_transforms
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.root_to_node_transform
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.map_or(parent_to_node_transform, |parent_transform| {
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parent_transform.then(&parent_to_node_transform)
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})
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});
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let transforms = ScrollTreeNodeTransformationCache {
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node_to_root_transform,
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root_to_node_transform,
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};
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(transforms, sticky_info)
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}
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