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webgl: Drop some expected parsing failures.
I believe these were fixed with the getParameter(GL_FRAMEBUFFER_BINDING) support.
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5 changed files with 0 additions and 18 deletions
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@ -3,9 +3,6 @@
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[WebGL test #0: getError expected: NO_ERROR. Was INVALID_ENUM : no errors from draw]
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expected: FAIL
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[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #1: at (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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@ -1,8 +1,5 @@
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[gl-scissor-test.html]
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type: testharness
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[WebGL test #2: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #50: at (0, 0) expected: 0,255,0,255 was 0,0,0,0]
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expected: FAIL
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@ -1,8 +1,5 @@
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[gl-viewport-test.html]
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type: testharness
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[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #1: at (16, 32) expected: 0,0,255,255 was 0,0,0,0]
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expected: FAIL
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@ -1,8 +1,5 @@
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[texture-fakeblack.html]
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type: testharness
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[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #1: at (0, 0) expected: 0,0,0,255 was 255,0,0,255]
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expected: FAIL
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@ -1,14 +1,8 @@
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[texture-sub-image-cube-maps.html]
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type: testharness
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[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #0: unexpected gl error: INVALID_VALUE]
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expected: FAIL
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[WebGL test #1: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #1: at (0, 0) expected: 255,0,0,255 was 0,0,0,0]
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expected: FAIL
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