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codegen: Use the non-mangled name in set_dictionary_property
Fixes #11152
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1 changed files with 1 additions and 1 deletions
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@ -5301,7 +5301,7 @@ class CGDictionary(CGThing):
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insertion = ("let mut %s = RootedValue::new(cx, UndefinedValue());\n"
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insertion = ("let mut %s = RootedValue::new(cx, UndefinedValue());\n"
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"self.%s.to_jsval(cx, %s.handle_mut());\n"
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"self.%s.to_jsval(cx, %s.handle_mut());\n"
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"set_dictionary_property(cx, obj.handle(), \"%s\", %s.handle()).unwrap();"
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"set_dictionary_property(cx, obj.handle(), \"%s\", %s.handle()).unwrap();"
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% (name, name, name, name, name))
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% (name, name, name, member.identifier.name, name))
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return CGGeneric("%s\n" % insertion)
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return CGGeneric("%s\n" % insertion)
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memberInits = CGList([memberInit(m) for m in self.memberInfo])
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memberInits = CGList([memberInit(m) for m in self.memberInfo])
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