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Update web-platform-tests to revision fa41b43ac93bc2fdc2427a4378dc3754d483cdda
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@ -1,17 +1,18 @@
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<!DOCTYPE html>
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<title>Reference for reverse running animation</title>
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<style>
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#box {
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background: blue;
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height: 40px;
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width: 40px;
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transform: translateX(100px);
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will-change: transform;
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#notes {
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position: absolute;
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left: 0px;
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top: 100px;
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}
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body {
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backgrond: white;
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}
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</style>
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<body>
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<div id="box"></div>
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<p>This test reverses the animation shortly after the box starts moving. If
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the box doesn't move back to its original position, the test has failed.
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<p id="notes">
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This test reverses the animation shortly after the box starts moving. If
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any blue pixels are visible the test has failed.
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</p>
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</body>
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@ -6,36 +6,63 @@
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<link rel="match" href="reverse-running-animation-ref.html">
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<script src="/common/reftest-wait.js"></script>
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<style>
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#box, #overlay {
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/* Add a border to ensure that anti-aliasing does not leak blue pixels
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outside of the element's bounds. */
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border: 1px solid white;
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height: 40px;
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position: absolute;
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top: 40px;
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width: 40px;
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}
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#box {
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background: blue;
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height: 40px;
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width: 40px;
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left: 40px;
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z-index: 1;
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}
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#overlay {
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background: white;
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left: 140px;
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z-index: 2;
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}
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#notes {
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position: absolute;
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left: 0px;
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top: 100px;
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}
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body {
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backgrond: white;
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}
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</style>
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<body>
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<div id="box"></div>
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<p>This test reverses the animation shortly after the box starts moving. If
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the box doesn't move back to its original position, the test has failed.
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</p>
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<div id="overlay"></div>
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<p id="notes">
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This test reverses the animation shortly after the box starts moving. If
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any blue pixels are visible the test has failed.
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</p>
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</body>
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<script>
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onload = function() {
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const elem = document.getElementById('box');
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const anim = elem.animate([
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{ transform: 'translateX(100px)' },
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{ transform: 'translateX(100px)' },
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{ transform: 'translateX(200px)' },
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{ transform: 'translateX(200px)' }
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], {
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duration: 1000
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// Double rAF to ensure that we are not bogged down during initialization
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// and the compositor is ready.
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requestAnimationFrame(() => {
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requestAnimationFrame(() => {
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const elem = document.getElementById('box');
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const anim = elem.animate([
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{ transform: 'translateX(100px)' },
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{ transform: 'translateX(100px)' },
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{ transform: 'translateX(200px)' },
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{ transform: 'translateX(200px)' }
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], {
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duration: 1000
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});
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setTimeout(() => {
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anim.reverse();
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}, 500);
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takeScreenshotDelayed(900);
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});
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anim.ready.then(() => {
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setTimeout(() => {
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anim.reverse();
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}, 500);
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takeScreenshotDelayed(900);
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});
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};
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</script>
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@ -67,5 +67,74 @@ promise_test(async t => {
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}, 'Setting the current time of a pausing animation applies a pending playback'
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+ ' rate');
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// The following tests verify that currentTime can be set outside of the normal
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// bounds of an animation.
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promise_test(async t => {
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const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
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await anim.ready;
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anim.currentTime = 200 * MS_PER_SEC;
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assert_equals(anim.playState, 'finished');
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assert_time_equals_literal(anim.currentTime, 200 * MS_PER_SEC);
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}, 'Setting the current time after the end with a positive playback rate');
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promise_test(async t => {
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const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
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await anim.ready;
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anim.currentTime = -100 * MS_PER_SEC;
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assert_equals(anim.playState, 'running');
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assert_time_equals_literal(anim.currentTime, -100 * MS_PER_SEC);
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await waitForAnimationFrames(2);
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assert_greater_than(anim.currentTime, -100 * MS_PER_SEC);
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}, 'Setting a negative current time with a positive playback rate');
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promise_test(async t => {
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const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
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anim.updatePlaybackRate(-1);
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await anim.ready;
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anim.currentTime = 200 * MS_PER_SEC;
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assert_equals(anim.playState, 'running');
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assert_time_equals_literal(anim.currentTime, 200 * MS_PER_SEC);
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await waitForAnimationFrames(2);
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assert_less_than(anim.currentTime, 200 * MS_PER_SEC);
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}, 'Setting the current time after the end with a negative playback rate');
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promise_test(async t => {
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const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
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anim.updatePlaybackRate(-1);
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await anim.ready;
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anim.currentTime = -100 * MS_PER_SEC;
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assert_equals(anim.playState, 'finished');
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assert_time_equals_literal(anim.currentTime, -100 * MS_PER_SEC);
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}, 'Setting a negative current time with a negative playback rate');
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promise_test(async t => {
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const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
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anim.updatePlaybackRate(0);
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await anim.ready;
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// An animation with a playback rate of zero is never in the finished state
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// even if currentTime is outside the normal range of [0, effect end].
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anim.currentTime = 200 * MS_PER_SEC;
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assert_equals(anim.playState, 'running');
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assert_time_equals_literal(anim.currentTime, 200 * MS_PER_SEC);
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await waitForAnimationFrames(2);
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assert_time_equals_literal(anim.currentTime, 200 * MS_PER_SEC);
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anim.currentTime = -200 * MS_PER_SEC;
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assert_equals(anim.playState, 'running');
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assert_time_equals_literal(anim.currentTime, -200 * MS_PER_SEC);
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await waitForAnimationFrames(2);
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assert_time_equals_literal(anim.currentTime, -200 * MS_PER_SEC);
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}, 'Setting the current time on an animation with a zero playback rate');
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</script>
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</body>
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@ -57,5 +57,54 @@ promise_test(async t => {
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assert_equals(animation.playbackRate, 1);
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}, 'Setting the playback rate should clear any pending playback rate');
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promise_test(async t => {
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const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
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animation.currentTime = 50 * MS_PER_SEC;
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animation.pause();
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await animation.ready;
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animation.playbackRate = 2;
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// Ensure that the animation remains paused and current time is preserved.
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assert_equals(animation.playState, 'paused');
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assert_time_equals_literal(animation.currentTime, 50 * MS_PER_SEC);
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}, 'Setting the playback rate while paused preserves the current time and '
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+ 'state');
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promise_test(async t => {
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const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
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animation.currentTime = 150 * MS_PER_SEC;
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await animation.ready;
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animation.playbackRate = 2;
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// Ensure that current time is preserved and does not snap to the effect end
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// time.
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assert_equals(animation.playState, 'finished');
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assert_time_equals_literal(animation.currentTime, 150 * MS_PER_SEC);
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}, 'Setting the playback rate while finished preserves the current time');
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promise_test(async t => {
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const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
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animation.currentTime = 150 * MS_PER_SEC;
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await animation.ready;
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assert_equals(animation.playState, 'finished');
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animation.playbackRate = -1;
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// Ensure that current time does not snap to the effect end time and that the
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// animation resumes playing.
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assert_equals(animation.playState, 'running');
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assert_time_equals_literal(animation.currentTime, 150 * MS_PER_SEC);
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await waitForAnimationFrames(2);
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assert_less_than(animation.currentTime, 150 * MS_PER_SEC);
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}, 'Reversing the playback rate while finished restarts the animation');
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promise_test(async t => {
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const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
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animation.currentTime = 50 * MS_PER_SEC;
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await animation.ready;
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animation.playbackRate = 0;
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// Ensure that current time does not drift.
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assert_equals(animation.playState, 'running');
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await waitForAnimationFrames(2);
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assert_time_equals_literal(animation.currentTime, 50 * MS_PER_SEC);
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}, 'Setting a zero playback rate while running preserves the current time');
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</script>
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</body>
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@ -266,5 +266,36 @@ promise_test(async t => {
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assert_time_equals_literal(parseInt(anim.currentTime.toPrecision(5), 10), 50 * MS_PER_SEC);
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}, 'Setting the start time of a playing animation applies a pending playback rate');
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promise_test(async t => {
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const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
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await anim.ready;
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assert_equals(anim.playState, 'running');
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// Setting the start time updates the finished state. The hold time is not
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// constrained by the effect end time.
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anim.startTime = -200 * MS_PER_SEC;
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assert_equals(anim.playState, 'finished');
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assert_times_equal(anim.currentTime,
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document.timeline.currentTime + 200 * MS_PER_SEC);
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}, 'Setting the start time on a running animation updates the play state');
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promise_test(async t => {
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const anim = createDiv(t).animate(null, 100 * MS_PER_SEC);
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await anim.ready;
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// Setting the start time updates the finished state. The hold time is not
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// constrained by the normal range of the animation time.
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anim.currentTime = 100 * MS_PER_SEC;
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assert_equals(anim.playState, 'finished');
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anim.playbackRate = -1;
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assert_equals(anim.playState, 'running');
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anim.startTime = -200 * MS_PER_SEC;
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assert_equals(anim.playState, 'finished');
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assert_times_equal(anim.currentTime,
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-document.timeline.currentTime - 200 * MS_PER_SEC);
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}, 'Setting the start time on a reverse running animation updates the play '
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+ 'state');
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</script>
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</body>
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