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Use u32 for FrameId.
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1 changed files with 1 additions and 1 deletions
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@ -309,7 +309,7 @@ pub enum NavigationDirection {
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}
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}
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#[derive(Clone, PartialEq, Eq, Copy, Hash, Debug)]
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#[derive(Clone, PartialEq, Eq, Copy, Hash, Debug)]
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pub struct FrameId(pub uint);
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pub struct FrameId(pub u32);
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#[derive(Clone, PartialEq, Eq, Copy, Hash, Debug)]
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#[derive(Clone, PartialEq, Eq, Copy, Hash, Debug)]
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pub struct WorkerId(pub uint);
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pub struct WorkerId(pub uint);
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