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Remove an obsolete todo in gl.compileShader()
We get the uniform data etc at link-time.
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@ -177,11 +177,6 @@ impl WebGLShader {
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*self.info_log.borrow_mut() = validator.info_log().into();
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// TODO(emilio): More data (like uniform data) should be collected
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// here to properly validate uniforms.
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//
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// This requires a more complex interface with ANGLE, using C++
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// bindings and being extremely cautious about destructing things.
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Ok(())
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}
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