Remove an obsolete todo in gl.compileShader()

We get the uniform data etc at link-time.
This commit is contained in:
Anthony Ramine 2018-07-30 13:58:19 +02:00
parent 6af2ce79a2
commit 43463e80cb

View file

@ -177,11 +177,6 @@ impl WebGLShader {
*self.info_log.borrow_mut() = validator.info_log().into();
// TODO(emilio): More data (like uniform data) should be collected
// here to properly validate uniforms.
//
// This requires a more complex interface with ANGLE, using C++
// bindings and being extremely cautious about destructing things.
Ok(())
}