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Properly implement the WebGL2 mixin
It should not extend the WebGL1 mixin.
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1 changed files with 1 additions and 1 deletions
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@ -573,10 +573,10 @@ interface WebGL2RenderingContextBase
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[WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);
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void bindVertexArray(WebGLVertexArrayObject? array);*/
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};
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WebGL2RenderingContextBase implements WebGLRenderingContextBase;
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[Pref="dom.webgl2.enabled"]
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interface WebGL2RenderingContext
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{
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};
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WebGL2RenderingContext implements WebGLRenderingContextBase;
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WebGL2RenderingContext implements WebGL2RenderingContextBase;
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