Store a reference to the WebGLRenderingContext in WebGLObject

This commit is contained in:
Anthony Ramine 2018-07-24 13:27:33 +02:00
parent 8933a06eb8
commit 661e258b28
10 changed files with 231 additions and 233 deletions

View file

@ -3,15 +3,16 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use canvas_traits::webgl::{WebGLBufferId, WebGLCommand, WebGLError, WebGLMsgSender, WebGLResult, WebGLVertexArrayId};
use canvas_traits::webgl::{WebGLBufferId, WebGLCommand, WebGLError, WebGLResult, WebGLVertexArrayId};
use canvas_traits::webgl::webgl_channel;
use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::WebGLBufferBinding;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants;
use dom::bindings::reflector::reflect_dom_object;
use dom::bindings::inheritance::Castable;
use dom::bindings::reflector::{DomObject, reflect_dom_object};
use dom::bindings::root::DomRoot;
use dom::webglobject::WebGLObject;
use dom::window::Window;
use dom::webglrenderingcontext::WebGLRenderingContext;
use dom_struct::dom_struct;
use std::cell::Cell;
use std::collections::HashSet;
@ -28,44 +29,36 @@ pub struct WebGLBuffer {
// The Vertex Array Objects that are referencing this buffer
vao_references: DomRefCell<Option<HashSet<WebGLVertexArrayId>>>,
pending_delete: Cell<bool>,
#[ignore_malloc_size_of = "Defined in ipc-channel"]
renderer: WebGLMsgSender,
/// https://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glGetBufferParameteriv.xml
usage: Cell<u32>,
}
impl WebGLBuffer {
fn new_inherited(renderer: WebGLMsgSender,
id: WebGLBufferId)
-> WebGLBuffer {
WebGLBuffer {
webgl_object: WebGLObject::new_inherited(),
fn new_inherited(context: &WebGLRenderingContext, id: WebGLBufferId) -> Self {
Self {
webgl_object: WebGLObject::new_inherited(context),
id: id,
target: Cell::new(None),
capacity: Cell::new(0),
is_deleted: Cell::new(false),
vao_references: DomRefCell::new(None),
pending_delete: Cell::new(false),
renderer: renderer,
usage: Cell::new(WebGLRenderingContextConstants::STATIC_DRAW),
}
}
pub fn maybe_new(window: &Window, renderer: WebGLMsgSender)
-> Option<DomRoot<WebGLBuffer>> {
pub fn maybe_new(context: &WebGLRenderingContext) -> Option<DomRoot<Self>> {
let (sender, receiver) = webgl_channel().unwrap();
renderer.send(WebGLCommand::CreateBuffer(sender)).unwrap();
let result = receiver.recv().unwrap();
result.map(|buffer_id| WebGLBuffer::new(window, renderer, buffer_id))
context.send_command(WebGLCommand::CreateBuffer(sender));
receiver.recv().unwrap().map(|id| WebGLBuffer::new(context, id))
}
pub fn new(window: &Window,
renderer: WebGLMsgSender,
id: WebGLBufferId)
-> DomRoot<WebGLBuffer> {
reflect_dom_object(Box::new(WebGLBuffer::new_inherited(renderer, id)),
window, WebGLBufferBinding::Wrap)
pub fn new(context: &WebGLRenderingContext, id: WebGLBufferId) -> DomRoot<Self> {
reflect_dom_object(
Box::new(WebGLBuffer::new_inherited(context, id)),
&*context.global(),
WebGLBufferBinding::Wrap,
)
}
}
@ -87,9 +80,9 @@ impl WebGLBuffer {
} else {
self.target.set(Some(target));
}
let msg = WebGLCommand::BindBuffer(target, Some(self.id));
self.renderer.send(msg).unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::BindBuffer(target, Some(self.id)));
Ok(())
}
@ -112,8 +105,9 @@ impl WebGLBuffer {
let data = data.into();
self.capacity.set(data.len());
self.usage.set(usage);
self.renderer.send(WebGLCommand::BufferData(target, data.into(), usage)).unwrap();
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::BufferData(target, data.into(), usage));
Ok(())
}
@ -124,7 +118,9 @@ impl WebGLBuffer {
pub fn delete(&self) {
if !self.is_deleted.get() {
self.is_deleted.set(true);
let _ = self.renderer.send(WebGLCommand::DeleteBuffer(self.id));
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::DeleteBuffer(self.id));
}
}
@ -164,7 +160,9 @@ impl WebGLBuffer {
if let Some(ref mut vao_refs) = *self.vao_references.borrow_mut() {
if vao_refs.take(&id).is_some() && self.pending_delete.get() {
// WebGL spec: The deleted buffers should no longer be valid when the VAOs are deleted
let _ = self.renderer.send(WebGLCommand::DeleteBuffer(self.id));
self.upcast::<WebGLObject>()
.context()
.send_command(WebGLCommand::DeleteBuffer(self.id));
self.is_deleted.set(true);
}
}