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Remove an obsolete todo in gl.attachShader()
Attaching the same shader twice should indeed emit an InvalidOperation error.
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@ -192,8 +192,6 @@ impl WebGLProgram {
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}
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};
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// TODO(emilio): Differentiate between same shader already assigned and other previous
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// shader.
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if shader_slot.get().is_some() {
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return Err(WebGLError::InvalidOperation);
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}
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