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Pass PaintTile to painting threads
This will be useful because in the future, PaintTiles might hold simple DisplayLists instead of StackingContexts.
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parent
117c278936
commit
71b83d6e99
2 changed files with 31 additions and 29 deletions
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@ -99,7 +99,7 @@ pub struct DisplayList {
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/// Child stacking contexts.
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pub children: LinkedList<Arc<StackingContext>>,
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/// Child PaintLayers that will be rendered on top of everything else.
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pub layered_children: LinkedList<PaintLayer>,
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pub layered_children: LinkedList<Arc<PaintLayer>>,
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}
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impl DisplayList {
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@ -705,8 +705,8 @@ impl StackingContextLayerCreator {
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stacking_context.display_list.layered_children.back().unwrap().id.companion_layer_id();
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let child_stacking_context =
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Arc::new(stacking_context.create_layered_child(next_layer_id, display_list));
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stacking_context.display_list.layered_children.push_back(
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PaintLayer::new(next_layer_id, color::transparent(), child_stacking_context));
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stacking_context.display_list.layered_children.push_back(Arc::new(
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PaintLayer::new(next_layer_id, color::transparent(), child_stacking_context)));
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self.all_following_children_need_layers = true;
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}
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}
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@ -717,7 +717,7 @@ impl StackingContextLayerCreator {
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if let Some(layer_id) = stacking_context.layer_id {
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self.finish_building_current_layer(parent_stacking_context);
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parent_stacking_context.display_list.layered_children.push_back(
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PaintLayer::new(layer_id, color::transparent(), stacking_context));
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Arc::new(PaintLayer::new(layer_id, color::transparent(), stacking_context)));
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// We have started processing layered stacking contexts, so any stacking context that
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// we process from now on needs its own layer to ensure proper rendering order.
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@ -735,17 +735,18 @@ impl StackingContextLayerCreator {
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}
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/// Returns the stacking context in the given tree of stacking contexts with a specific layer ID.
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pub fn find_stacking_context_with_layer_id(this: &Arc<StackingContext>, layer_id: LayerId)
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-> Option<Arc<StackingContext>> {
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pub fn find_layer_with_layer_id(this: &Arc<StackingContext>,
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layer_id: LayerId)
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-> Option<Arc<PaintLayer>> {
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for kid in &this.display_list.layered_children {
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if let Some(stacking_context) = kid.find_stacking_context_with_layer_id(layer_id) {
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return Some(stacking_context);
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if let Some(paint_layer) = PaintLayer::find_layer_with_layer_id(&kid, layer_id) {
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return Some(paint_layer);
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}
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}
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for kid in &this.display_list.children {
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if let Some(stacking_context) = find_stacking_context_with_layer_id(kid, layer_id) {
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return Some(stacking_context);
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if let Some(paint_layer) = find_layer_with_layer_id(kid, layer_id) {
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return Some(paint_layer);
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}
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}
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@ -60,14 +60,14 @@ impl PaintLayer {
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}
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}
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pub fn find_stacking_context_with_layer_id(&self,
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pub fn find_layer_with_layer_id(this: &Arc<PaintLayer>,
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layer_id: LayerId)
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-> Option<Arc<StackingContext>> {
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if self.id == layer_id {
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return Some(self.stacking_context.clone());
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-> Option<Arc<PaintLayer>> {
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if this.id == layer_id {
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return Some(this.clone());
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}
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display_list::find_stacking_context_with_layer_id(&self.stacking_context, layer_id)
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display_list::find_layer_with_layer_id(&this.stacking_context, layer_id)
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}
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}
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@ -111,7 +111,7 @@ pub struct PaintTask<C> {
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time_profiler_chan: time::ProfilerChan,
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/// The root paint layer sent to us by the layout thread.
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root_paint_layer: Option<PaintLayer>,
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root_paint_layer: Option<Arc<PaintLayer>>,
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/// Permission to send paint messages to the compositor
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paint_permission: bool,
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@ -216,7 +216,7 @@ impl<C> PaintTask<C> where C: PaintListener + Send + 'static {
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match message {
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Msg::FromLayout(LayoutToPaintMsg::PaintInit(epoch, paint_layer)) => {
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self.current_epoch = Some(epoch);
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self.root_paint_layer = Some(paint_layer);
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self.root_paint_layer = Some(Arc::new(paint_layer));
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if !self.paint_permission {
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debug!("PaintTask: paint ready msg");
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@ -296,9 +296,9 @@ impl<C> PaintTask<C> where C: PaintListener + Send + 'static {
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layer_kind: LayerKind) {
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time::profile(time::ProfilerCategory::Painting, None, self.time_profiler_chan.clone(), || {
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// Bail out if there is no appropriate layer.
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let stacking_context = if let Some(ref paint_layer) = self.root_paint_layer {
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match paint_layer.find_stacking_context_with_layer_id(layer_id) {
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Some(stacking_context) => stacking_context,
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let paint_layer = if let Some(ref root_paint_layer) = self.root_paint_layer {
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match PaintLayer::find_layer_with_layer_id(root_paint_layer, layer_id) {
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Some(paint_layer) => paint_layer,
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None => return,
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}
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} else {
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@ -313,7 +313,7 @@ impl<C> PaintTask<C> where C: PaintListener + Send + 'static {
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let thread_id = i % self.worker_threads.len();
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self.worker_threads[thread_id].paint_tile(thread_id,
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tile,
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stacking_context.clone(),
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paint_layer.clone(),
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scale,
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layer_kind);
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}
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@ -347,7 +347,7 @@ impl<C> PaintTask<C> where C: PaintListener + Send + 'static {
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self.current_epoch.unwrap());
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fn build_from_paint_layer(properties: &mut Vec<LayerProperties>,
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paint_layer: &PaintLayer,
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paint_layer: &Arc<PaintLayer>,
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page_position: &Point2D<Au>,
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transform: &Matrix4,
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perspective: &Matrix4,
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@ -470,12 +470,12 @@ impl WorkerThreadProxy {
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fn paint_tile(&mut self,
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thread_id: usize,
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tile: BufferRequest,
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stacking_context: Arc<StackingContext>,
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paint_layer: Arc<PaintLayer>,
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scale: f32,
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layer_kind: LayerKind) {
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let msg = MsgToWorkerThread::PaintTile(thread_id,
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tile,
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stacking_context,
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paint_layer,
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scale,
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layer_kind);
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self.sender.send(msg).unwrap()
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@ -540,10 +540,10 @@ impl WorkerThread {
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loop {
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match self.receiver.recv().unwrap() {
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MsgToWorkerThread::Exit => break,
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MsgToWorkerThread::PaintTile(thread_id, tile, stacking_context, scale, layer_kind) => {
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MsgToWorkerThread::PaintTile(thread_id, tile, paint_layer, scale, layer_kind) => {
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let buffer = self.optimize_and_paint_tile(thread_id,
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tile,
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stacking_context,
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paint_layer,
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scale,
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layer_kind);
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self.sender.send(MsgFromWorkerThread::PaintedTile(buffer)).unwrap()
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@ -576,10 +576,11 @@ impl WorkerThread {
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fn optimize_and_paint_tile(&mut self,
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thread_id: usize,
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mut tile: BufferRequest,
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stacking_context: Arc<StackingContext>,
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paint_layer: Arc<PaintLayer>,
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scale: f32,
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layer_kind: LayerKind)
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-> Box<LayerBuffer> {
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let stacking_context = &paint_layer.stacking_context;
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let size = Size2D::new(tile.screen_rect.size.width as i32,
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tile.screen_rect.size.height as i32);
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let mut buffer = self.create_layer_buffer(&mut tile, scale);
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@ -683,7 +684,7 @@ impl WorkerThread {
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enum MsgToWorkerThread {
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Exit,
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PaintTile(usize, BufferRequest, Arc<StackingContext>, f32, LayerKind),
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PaintTile(usize, BufferRequest, Arc<PaintLayer>, f32, LayerKind),
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}
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enum MsgFromWorkerThread {
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