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webgpu: Update wgpu and revamp RenderPass (#32665)
* Update wgpu and revamp RenderPass * Set good expectations * Set one bad expectation * send_render_command * small fixups * docs * doc * Put RenderPass inside PassState * Use Pass enum for ComputePass too * fix docs
This commit is contained in:
parent
26624a109f
commit
99c1f886b8
15 changed files with 559 additions and 1032 deletions
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@ -16,7 +16,7 @@ use wgc::binding_model::{
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BindGroupDescriptor, BindGroupLayoutDescriptor, PipelineLayoutDescriptor,
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};
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use wgc::command::{
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ImageCopyBuffer, ImageCopyTexture, RenderBundleDescriptor, RenderBundleEncoder, RenderPass,
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ImageCopyBuffer, ImageCopyTexture, RenderBundleDescriptor, RenderBundleEncoder,
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};
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use wgc::device::HostMap;
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use wgc::id;
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@ -25,10 +25,12 @@ use wgc::pipeline::{ComputePipelineDescriptor, RenderPipelineDescriptor};
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use wgc::resource::{
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BufferDescriptor, SamplerDescriptor, TextureDescriptor, TextureViewDescriptor,
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};
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use wgpu_core::command::{RenderPassColorAttachment, RenderPassDepthStencilAttachment};
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use wgpu_core::pipeline::CreateShaderModuleError;
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pub use {wgpu_core as wgc, wgpu_types as wgt};
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use crate::identity::*;
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use crate::render_commands::RenderCommand;
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use crate::{Error, ErrorFilter, PopError, WebGPU, PRESENTATION_BUFFER_COUNT};
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#[derive(Clone, Debug, Default, Deserialize, Serialize)]
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@ -236,6 +238,7 @@ pub enum WebGPURequest {
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DropRenderBundle(id::RenderBundleId),
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DropQuerySet(id::QuerySetId),
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DropComputePass(id::ComputePassEncoderId),
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DropRenderPass(id::RenderPassEncoderId),
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Exit(IpcSender<()>),
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RenderBundleEncoderFinish {
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render_bundle_encoder: RenderBundleEncoder,
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@ -255,6 +258,7 @@ pub enum WebGPURequest {
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device_id: id::DeviceId,
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pipeline_id: PipelineId,
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},
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// Compute Pass
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BeginComputePass {
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command_encoder_id: id::CommandEncoderId,
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compute_pass_id: ComputePassId,
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@ -291,10 +295,25 @@ pub enum WebGPURequest {
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device_id: id::DeviceId,
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command_encoder_id: id::CommandEncoderId,
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},
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EndRenderPass {
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render_pass: Option<RenderPass>,
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// Render Pass
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BeginRenderPass {
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command_encoder_id: id::CommandEncoderId,
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render_pass_id: RenderPassId,
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label: Option<Cow<'static, str>>,
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color_attachments: Vec<Option<RenderPassColorAttachment>>,
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depth_stencil_attachment: Option<RenderPassDepthStencilAttachment>,
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device_id: id::DeviceId,
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},
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RenderPassCommand {
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render_pass_id: RenderPassId,
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render_command: RenderCommand,
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device_id: id::DeviceId,
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},
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EndRenderPass {
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render_pass_id: RenderPassId,
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device_id: id::DeviceId,
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command_encoder_id: id::CommandEncoderId,
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},
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Submit {
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queue_id: id::QueueId,
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command_buffers: Vec<id::CommandBufferId>,
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@ -5,13 +5,17 @@
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use malloc_size_of::{MallocSizeOf, MallocSizeOfOps};
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use serde::{Deserialize, Serialize};
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pub use crate::wgc::id::markers::ComputePassEncoder as ComputePass;
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pub use crate::wgc::id::ComputePassEncoderId as ComputePassId;
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pub use crate::wgc::id::markers::{
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ComputePassEncoder as ComputePass, RenderPassEncoder as RenderPass,
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};
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use crate::wgc::id::{
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AdapterId, BindGroupId, BindGroupLayoutId, BufferId, CommandBufferId, CommandEncoderId,
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ComputePipelineId, DeviceId, PipelineLayoutId, QueueId, RenderBundleId, RenderPipelineId,
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SamplerId, ShaderModuleId, SurfaceId, TextureId, TextureViewId,
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};
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pub use crate::wgc::id::{
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ComputePassEncoderId as ComputePassId, RenderPassEncoderId as RenderPassId,
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};
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macro_rules! webgpu_resource {
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($name:ident, $id:ty) => {
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@ -46,3 +50,4 @@ webgpu_resource!(WebGPUSurface, SurfaceId);
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webgpu_resource!(WebGPUTexture, TextureId);
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webgpu_resource!(WebGPUTextureView, TextureViewId);
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webgpu_resource!(WebGPUComputePass, ComputePassId);
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webgpu_resource!(WebGPURenderPass, RenderPassId);
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@ -19,6 +19,7 @@ use arrayvec::ArrayVec;
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use euclid::default::Size2D;
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pub use gpu_error::{Error, ErrorFilter, PopError};
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use ipc_channel::ipc::{self, IpcReceiver, IpcSender};
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pub use render_commands::RenderCommand;
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use serde::{Deserialize, Serialize};
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use servo_config::pref;
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use webrender_api::{DocumentId, ImageData, ImageDescriptor, ImageKey};
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@ -29,6 +30,7 @@ use wgc::id;
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mod dom_messages;
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mod gpu_error;
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mod render_commands;
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mod script_messages;
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pub use dom_messages::*;
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pub use identity::*;
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151
components/webgpu/render_commands.rs
Normal file
151
components/webgpu/render_commands.rs
Normal file
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@ -0,0 +1,151 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! Render pass commands
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use serde::{Deserialize, Serialize};
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use wgpu_core::command::{DynRenderPass, RenderPassError};
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use wgpu_core::global::Global;
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use crate::wgc::id;
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use crate::wgt;
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/// <https://github.com/gfx-rs/wgpu/blob/f25e07b984ab391628d9568296d5970981d79d8b/wgpu-core/src/command/render_command.rs#L17>
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#[derive(Debug, Deserialize, Serialize)]
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pub enum RenderCommand {
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SetPipeline(id::RenderPipelineId),
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SetBindGroup {
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index: u32,
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bind_group_id: id::BindGroupId,
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offsets: Vec<u32>,
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},
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SetViewport {
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x: f32,
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y: f32,
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width: f32,
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height: f32,
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min_depth: f32,
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max_depth: f32,
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},
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SetScissorRect {
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x: u32,
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y: u32,
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width: u32,
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height: u32,
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},
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SetBlendConstant(wgt::Color),
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SetStencilReference(u32),
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SetIndexBuffer {
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buffer_id: id::BufferId,
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index_format: wgt::IndexFormat,
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offset: u64,
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size: Option<wgt::BufferSize>,
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},
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SetVertexBuffer {
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slot: u32,
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buffer_id: id::BufferId,
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offset: u64,
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size: Option<wgt::BufferSize>,
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},
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Draw {
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vertex_count: u32,
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instance_count: u32,
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first_vertex: u32,
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first_instance: u32,
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},
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DrawIndexed {
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index_count: u32,
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instance_count: u32,
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first_index: u32,
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base_vertex: i32,
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first_instance: u32,
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},
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DrawIndirect {
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buffer_id: id::BufferId,
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offset: u64,
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},
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DrawIndexedIndirect {
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buffer_id: id::BufferId,
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offset: u64,
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},
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ExecuteBundles(Vec<id::RenderBundleId>),
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}
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pub fn apply_render_command(
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context: &Global,
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pass: &mut Box<dyn DynRenderPass>,
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command: RenderCommand,
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) -> Result<(), RenderPassError> {
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match command {
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RenderCommand::SetPipeline(pipeline_id) => pass.set_pipeline(context, pipeline_id),
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RenderCommand::SetBindGroup {
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index,
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bind_group_id,
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offsets,
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} => pass.set_bind_group(context, index, bind_group_id, &offsets),
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RenderCommand::SetViewport {
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x,
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y,
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width,
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height,
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min_depth,
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max_depth,
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} => pass.set_viewport(context, x, y, width, height, min_depth, max_depth),
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RenderCommand::SetScissorRect {
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x,
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y,
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width,
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height,
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} => pass.set_scissor_rect(context, x, y, width, height),
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RenderCommand::SetBlendConstant(color) => pass.set_blend_constant(context, color),
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RenderCommand::SetStencilReference(reference) => {
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pass.set_stencil_reference(context, reference)
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},
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RenderCommand::SetIndexBuffer {
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buffer_id,
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index_format,
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offset,
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size,
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} => pass.set_index_buffer(context, buffer_id, index_format, offset, size),
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RenderCommand::SetVertexBuffer {
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slot,
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buffer_id,
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offset,
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size,
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} => pass.set_vertex_buffer(context, slot, buffer_id, offset, size),
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RenderCommand::Draw {
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vertex_count,
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instance_count,
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first_vertex,
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first_instance,
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} => pass.draw(
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context,
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vertex_count,
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instance_count,
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first_vertex,
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first_instance,
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),
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RenderCommand::DrawIndexed {
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index_count,
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instance_count,
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first_index,
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base_vertex,
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first_instance,
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} => pass.draw_indexed(
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context,
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index_count,
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instance_count,
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first_index,
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base_vertex,
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first_instance,
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),
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RenderCommand::DrawIndirect { buffer_id, offset } => {
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pass.draw_indirect(context, buffer_id, offset)
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},
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RenderCommand::DrawIndexedIndirect { buffer_id, offset } => {
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pass.draw_indexed_indirect(context, buffer_id, offset)
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},
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RenderCommand::ExecuteBundles(bundles) => pass.execute_bundles(context, &bundles),
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}
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}
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@ -11,8 +11,9 @@ use crate::gpu_error::Error;
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use crate::identity::WebGPUDevice;
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use crate::wgc::id::{
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AdapterId, BindGroupId, BindGroupLayoutId, BufferId, CommandBufferId, ComputePassEncoderId,
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ComputePipelineId, DeviceId, PipelineLayoutId, QuerySetId, RenderBundleId, RenderPipelineId,
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SamplerId, ShaderModuleId, StagingBufferId, SurfaceId, TextureId, TextureViewId,
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ComputePipelineId, DeviceId, PipelineLayoutId, QuerySetId, RenderBundleId, RenderPassEncoderId,
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RenderPipelineId, SamplerId, ShaderModuleId, StagingBufferId, SurfaceId, TextureId,
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TextureViewId,
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};
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/// <https://gpuweb.github.io/gpuweb/#enumdef-gpudevicelostreason>
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@ -45,6 +46,7 @@ pub enum WebGPUMsg {
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FreeStagingBuffer(StagingBufferId),
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FreeQuerySet(QuerySetId),
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FreeComputePass(ComputePassEncoderId),
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FreeRenderPass(RenderPassEncoderId),
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UncapturedError {
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device: WebGPUDevice,
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pipeline_id: PipelineId,
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@ -18,7 +18,9 @@ use servo_config::pref;
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use webrender::{RenderApi, RenderApiSender, Transaction};
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use webrender_api::{DirtyRect, DocumentId};
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use webrender_traits::{WebrenderExternalImageRegistry, WebrenderImageHandlerType};
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use wgc::command::{ImageCopyBuffer, ImageCopyTexture};
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use wgc::command::{
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ComputePassDescriptor, DynComputePass, DynRenderPass, ImageCopyBuffer, ImageCopyTexture,
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};
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use wgc::device::queue::SubmittedWorkDoneClosure;
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use wgc::device::{DeviceDescriptor, DeviceLostClosure, HostMap, ImplicitPipelineIds};
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use wgc::id::DeviceId;
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@ -26,15 +28,16 @@ use wgc::instance::parse_backends_from_comma_list;
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use wgc::pipeline::ShaderModuleDescriptor;
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use wgc::resource::{BufferMapCallback, BufferMapOperation};
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use wgc::{gfx_select, id};
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use wgpu_core::command::{ComputePassDescriptor, DynComputePass};
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use wgpu_core::command::RenderPassDescriptor;
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use wgt::InstanceDescriptor;
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pub use {wgpu_core as wgc, wgpu_types as wgt};
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use crate::gpu_error::ErrorScope;
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use crate::poll_thread::Poller;
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use crate::render_commands::apply_render_command;
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use crate::{
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ComputePassId, Error, PopError, PresentationData, Transmute, WebGPU, WebGPUAdapter,
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WebGPUDevice, WebGPUMsg, WebGPUQueue, WebGPURequest, WebGPUResponse,
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ComputePassId, Error, PopError, PresentationData, RenderPassId, Transmute, WebGPU,
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WebGPUAdapter, WebGPUDevice, WebGPUMsg, WebGPUQueue, WebGPURequest, WebGPUResponse,
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};
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pub const PRESENTATION_BUFFER_COUNT: usize = 10;
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@ -64,6 +67,34 @@ impl DeviceScope {
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}
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}
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/// This roughly matches <https://www.w3.org/TR/2024/WD-webgpu-20240703/#encoder-state>
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#[derive(Debug, Default, Eq, PartialEq)]
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enum Pass<P: ?Sized> {
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/// Pass is open (not ended)
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Open {
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/// Actual pass
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pass: Box<P>,
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/// we need to store valid field
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/// because wgpu does not invalidate pass on error
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valid: bool,
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},
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/// When pass is ended we need to drop it so we replace it with this
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#[default]
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Ended,
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}
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impl<P: ?Sized> Pass<P> {
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/// Creates new open pass
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fn new(pass: Box<P>, valid: bool) -> Self {
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Self::Open { pass, valid }
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}
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/// Replaces pass with ended
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fn take(&mut self) -> Self {
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std::mem::take(self)
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}
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}
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#[allow(clippy::upper_case_acronyms)] // Name of the library
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pub(crate) struct WGPU {
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receiver: IpcReceiver<WebGPURequest>,
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@ -85,9 +116,10 @@ pub(crate) struct WGPU {
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wgpu_image_map: Arc<Mutex<HashMap<u64, PresentationData>>>,
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/// Provides access to poller thread
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poller: Poller,
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/// Store compute passes (that have not ended yet) and their validity
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compute_passes: HashMap<ComputePassId, (Box<dyn DynComputePass>, bool)>,
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//render_passes: HashMap<RenderPassId, Box<dyn DynRenderPass>>,
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/// Store compute passes
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compute_passes: HashMap<ComputePassId, Pass<dyn DynComputePass>>,
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/// Store render passes
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render_passes: HashMap<RenderPassId, Pass<dyn DynRenderPass>>,
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}
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impl WGPU {
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@ -132,6 +164,7 @@ impl WGPU {
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external_images,
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wgpu_image_map,
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compute_passes: HashMap::new(),
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render_passes: HashMap::new(),
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}
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}
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@ -774,7 +807,7 @@ impl WGPU {
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));
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assert!(
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self.compute_passes
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.insert(compute_pass_id, (pass, error.is_none()))
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.insert(compute_pass_id, Pass::new(pass, error.is_none()))
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.is_none(),
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"ComputePass should not exist yet."
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);
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|
@ -786,7 +819,11 @@ impl WGPU {
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pipeline_id,
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device_id,
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} => {
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if let Some((pass, valid)) = self.compute_passes.get_mut(&compute_pass_id) {
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let pass = self
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.compute_passes
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.get_mut(&compute_pass_id)
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.expect("ComputePass should exists");
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if let Pass::Open { pass, valid } = pass {
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*valid &= pass.set_pipeline(&self.global, pipeline_id).is_ok();
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} else {
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self.maybe_dispatch_error(
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|
@ -802,7 +839,11 @@ impl WGPU {
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offsets,
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device_id,
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} => {
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if let Some((pass, valid)) = self.compute_passes.get_mut(&compute_pass_id) {
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let pass = self
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.compute_passes
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.get_mut(&compute_pass_id)
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.expect("ComputePass should exists");
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if let Pass::Open { pass, valid } = pass {
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*valid &= pass
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.set_bind_group(&self.global, index, bind_group_id, &offsets)
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.is_ok();
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|
@ -820,7 +861,11 @@ impl WGPU {
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z,
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device_id,
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} => {
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if let Some((pass, valid)) = self.compute_passes.get_mut(&compute_pass_id) {
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let pass = self
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.compute_passes
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.get_mut(&compute_pass_id)
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.expect("ComputePass should exists");
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if let Pass::Open { pass, valid } = pass {
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*valid &= pass.dispatch_workgroups(&self.global, x, y, z).is_ok();
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} else {
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self.maybe_dispatch_error(
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|
@ -835,7 +880,11 @@ impl WGPU {
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offset,
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device_id,
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} => {
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if let Some((pass, valid)) = self.compute_passes.get_mut(&compute_pass_id) {
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let pass = self
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.compute_passes
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.get_mut(&compute_pass_id)
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.expect("ComputePass should exists");
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if let Pass::Open { pass, valid } = pass {
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*valid &= pass
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.dispatch_workgroups_indirect(&self.global, buffer_id, offset)
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.is_ok();
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|
@ -851,10 +900,15 @@ impl WGPU {
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device_id,
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command_encoder_id,
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} => {
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// https://www.w3.org/TR/2024/WD-webgpu-20240703/#dom-gpucomputepassencoder-end
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let pass = self
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.compute_passes
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.get_mut(&compute_pass_id)
|
||||
.expect("ComputePass should exists");
|
||||
// TODO: Command encoder state error
|
||||
if let Some((mut pass, valid)) =
|
||||
self.compute_passes.remove(&compute_pass_id)
|
||||
{
|
||||
if let Pass::Open { mut pass, valid } = pass.take() {
|
||||
// `pass.end` does step 1-4
|
||||
// and if it returns ok we check the validity of the pass at step 5
|
||||
if pass.end(&self.global).is_ok() && !valid {
|
||||
self.encoder_record_error(
|
||||
command_encoder_id,
|
||||
|
@ -868,21 +922,81 @@ impl WGPU {
|
|||
);
|
||||
};
|
||||
},
|
||||
WebGPURequest::EndRenderPass {
|
||||
render_pass,
|
||||
WebGPURequest::BeginRenderPass {
|
||||
command_encoder_id,
|
||||
render_pass_id,
|
||||
label,
|
||||
color_attachments,
|
||||
depth_stencil_attachment,
|
||||
device_id: _device_id,
|
||||
} => {
|
||||
let global = &self.global;
|
||||
let desc = &RenderPassDescriptor {
|
||||
label,
|
||||
color_attachments: color_attachments.into(),
|
||||
depth_stencil_attachment: depth_stencil_attachment.as_ref(),
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
};
|
||||
let (pass, error) = gfx_select!(
|
||||
command_encoder_id => global.command_encoder_create_render_pass_dyn(
|
||||
command_encoder_id,
|
||||
desc,
|
||||
));
|
||||
assert!(
|
||||
self.render_passes
|
||||
.insert(render_pass_id, Pass::new(pass, error.is_none()))
|
||||
.is_none(),
|
||||
"RenderPass should not exist yet."
|
||||
);
|
||||
// TODO: Command encoder state errors
|
||||
// self.maybe_dispatch_wgpu_error(device_id, error);
|
||||
},
|
||||
WebGPURequest::RenderPassCommand {
|
||||
render_pass_id,
|
||||
render_command,
|
||||
device_id,
|
||||
} => {
|
||||
if let Some(render_pass) = render_pass {
|
||||
let command_encoder_id = render_pass.parent_id();
|
||||
let global = &self.global;
|
||||
let result = gfx_select!(command_encoder_id => global.render_pass_end(&render_pass));
|
||||
self.maybe_dispatch_wgpu_error(device_id, result.err())
|
||||
let pass = self
|
||||
.render_passes
|
||||
.get_mut(&render_pass_id)
|
||||
.expect("RenderPass should exists");
|
||||
if let Pass::Open { pass, valid } = pass {
|
||||
*valid &=
|
||||
apply_render_command(&self.global, pass, render_command).is_ok();
|
||||
} else {
|
||||
self.maybe_dispatch_error(
|
||||
device_id,
|
||||
Some(Error::Validation("pass already ended".to_string())),
|
||||
);
|
||||
};
|
||||
},
|
||||
WebGPURequest::EndRenderPass {
|
||||
render_pass_id,
|
||||
device_id,
|
||||
command_encoder_id,
|
||||
} => {
|
||||
// https://www.w3.org/TR/2024/WD-webgpu-20240703/#dom-gpurenderpassencoder-end
|
||||
let pass = self
|
||||
.render_passes
|
||||
.get_mut(&render_pass_id)
|
||||
.expect("RenderPass should exists");
|
||||
// TODO: Command encoder state error
|
||||
if let Pass::Open { mut pass, valid } = pass.take() {
|
||||
// `pass.end` does step 1-4
|
||||
// and if it returns ok we check the validity of the pass at step 5
|
||||
if pass.end(&self.global).is_ok() && !valid {
|
||||
self.encoder_record_error(
|
||||
command_encoder_id,
|
||||
&Err::<(), _>("Pass is invalid".to_string()),
|
||||
);
|
||||
}
|
||||
} else {
|
||||
self.dispatch_error(
|
||||
device_id,
|
||||
Error::Validation("Render pass already ended".to_string()),
|
||||
)
|
||||
}
|
||||
Error::Validation("Pass already ended".to_string()),
|
||||
);
|
||||
};
|
||||
},
|
||||
WebGPURequest::Submit {
|
||||
queue_id,
|
||||
|
@ -1171,12 +1285,20 @@ impl WGPU {
|
|||
};
|
||||
},
|
||||
WebGPURequest::DropComputePass(id) => {
|
||||
// Compute pass might have already ended
|
||||
// Pass might have already ended.
|
||||
self.compute_passes.remove(&id);
|
||||
if let Err(e) = self.script_sender.send(WebGPUMsg::FreeComputePass(id)) {
|
||||
warn!("Unable to send FreeComputePass({:?}) ({:?})", id, e);
|
||||
};
|
||||
},
|
||||
WebGPURequest::DropRenderPass(id) => {
|
||||
self.render_passes
|
||||
.remove(&id)
|
||||
.expect("RenderPass should exists");
|
||||
if let Err(e) = self.script_sender.send(WebGPUMsg::FreeRenderPass(id)) {
|
||||
warn!("Unable to send FreeRenderPass({:?}) ({:?})", id, e);
|
||||
};
|
||||
},
|
||||
WebGPURequest::DropRenderPipeline(id) => {
|
||||
let global = &self.global;
|
||||
gfx_select!(id => global.render_pipeline_drop(id));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue