Use surfman for managing GL surfaces

Co-authored-by: Alan Jeffrey <ajeffrey@mozilla.com>
Co-authored-by: Zakor Gyula <gyula.zakor@h-lab.eu>
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
This commit is contained in:
Patrick Walton 2019-10-15 12:57:00 -05:00 committed by Alan Jeffrey
parent 48d918dcde
commit a358bca766
52 changed files with 1929 additions and 2195 deletions

View file

@ -144,9 +144,8 @@ pub enum AnimationState {
pub trait WindowMethods {
/// Presents the window to the screen (perhaps by page flipping).
fn present(&self);
/// Requests that the window system prepare a composite. Typically this will involve making
/// some type of platform-specific graphics context current.
fn prepare_for_composite(&self);
/// Make the OpenGL context current.
fn make_gl_context_current(&self);
/// Return the GL function pointer trait.
#[cfg(feature = "gl")]
fn gl(&self) -> Rc<dyn gl::Gl>;