Use surfman for managing GL surfaces

Co-authored-by: Alan Jeffrey <ajeffrey@mozilla.com>
Co-authored-by: Zakor Gyula <gyula.zakor@h-lab.eu>
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
This commit is contained in:
Patrick Walton 2019-10-15 12:57:00 -05:00 committed by Alan Jeffrey
parent 48d918dcde
commit a358bca766
52 changed files with 1929 additions and 2195 deletions

View file

@ -13,7 +13,6 @@ path = "lib.rs"
[features]
canvas2d-azure = ["canvas/canvas2d-azure"]
canvas2d-raqote = ["canvas/canvas2d-raqote"]
no_wgl = ["canvas/no_wgl"]
[dependencies]
background_hang_monitor = { path = "../background_hang_monitor"}

View file

@ -104,9 +104,8 @@ use background_hang_monitor::HangMonitorRegister;
use backtrace::Backtrace;
use bluetooth_traits::BluetoothRequest;
use canvas::canvas_paint_thread::CanvasPaintThread;
use canvas::webgl_thread::WebGLThreads;
use canvas_traits::canvas::CanvasId;
use canvas_traits::canvas::CanvasMsg;
use canvas_traits::canvas::{CanvasId, CanvasMsg};
use canvas_traits::webgl::WebGLThreads;
use compositing::compositor_thread::CompositorProxy;
use compositing::compositor_thread::Msg as ToCompositorMsg;
use compositing::SendableFrameTree;