Use surfman for managing GL surfaces

Co-authored-by: Alan Jeffrey <ajeffrey@mozilla.com>
Co-authored-by: Zakor Gyula <gyula.zakor@h-lab.eu>
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
This commit is contained in:
Patrick Walton 2019-10-15 12:57:00 -05:00 committed by Alan Jeffrey
parent 48d918dcde
commit a358bca766
52 changed files with 1929 additions and 2195 deletions

View file

@ -106,7 +106,7 @@ impl WebGLRenderbuffer {
let currently_bound_framebuffer =
self.upcast::<WebGLObject>().context().bound_framebuffer();
if let Some(fb) = currently_bound_framebuffer {
fb.detach_renderbuffer(self);
let _ = fb.detach_renderbuffer(self);
}
let context = self.upcast::<WebGLObject>().context();