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webgl: Drop expecteds for more calls to now-implemented functions.
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2 changed files with 0 additions and 42 deletions
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@ -1,47 +1,11 @@
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[bad-arguments-test.html]
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type: testharness
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[WebGL test #59: context.detachShader(program, argument) should be undefined. Threw exception TypeError: context.detachShader is not a function]
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expected: FAIL
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[WebGL test #60: context.detachShader(argument, shader) should be undefined. Threw exception TypeError: context.detachShader is not a function]
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expected: FAIL
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[WebGL test #70: context.uniform2fv(argument, new Float32Array([0.0, 0.0\])) should be undefined. Threw exception TypeError: context.uniform2fv is not a function]
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expected: FAIL
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[WebGL test #71: context.uniform2iv(argument, new Int32Array([0, 0\])) should be undefined. Threw exception TypeError: context.uniform2iv is not a function]
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expected: FAIL
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[WebGL test #72: context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0\])) should be undefined. Threw exception TypeError: context.uniformMatrix2fv is not a function]
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expected: FAIL
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[WebGL test #73: context.getProgramInfoLog(argument) should be null. Threw exception TypeError: context.getProgramInfoLog is not a function]
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expected: FAIL
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[WebGL test #78: context.getUniform(argument, loc) should be null. Threw exception TypeError: context.getUniform is not a function]
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expected: FAIL
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[WebGL test #79: context.getUniform(program, argument) should be null. Threw exception TypeError: context.getUniform is not a function]
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expected: FAIL
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[WebGL test #85: context.detachShader(program, argument) should be undefined. Threw exception TypeError: context.detachShader is not a function]
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expected: FAIL
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[WebGL test #86: context.detachShader(argument, shader) should be undefined. Threw exception TypeError: context.detachShader is not a function]
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expected: FAIL
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[WebGL test #96: context.uniform2fv(argument, new Float32Array([0.0, 0.0\])) should be undefined. Threw exception TypeError: context.uniform2fv is not a function]
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expected: FAIL
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[WebGL test #97: context.uniform2iv(argument, new Int32Array([0, 0\])) should be undefined. Threw exception TypeError: context.uniform2iv is not a function]
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expected: FAIL
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[WebGL test #98: context.uniformMatrix2fv(argument, false, new Float32Array([0.0, 0.0, 0.0, 0.0\])) should be undefined. Threw exception TypeError: context.uniformMatrix2fv is not a function]
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expected: FAIL
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[WebGL test #99: context.getProgramInfoLog(argument) should be null. Threw exception TypeError: context.getProgramInfoLog is not a function]
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expected: FAIL
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[WebGL test #104: context.getUniform(argument, loc) should be null. Threw exception TypeError: context.getUniform is not a function]
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expected: FAIL
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@ -12,9 +12,3 @@
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[WebGL test #5: gl.getShaderInfoLog(fs) should return a string. Returns: "null"]
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expected: FAIL
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[WebGL test #8: gl.getProgramInfoLog(prog) should return a string. Threw exception TypeError: gl.getProgramInfoLog is not a function]
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expected: FAIL
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[WebGL test #9: gl.getProgramInfoLog(prog) should return a string. Threw exception TypeError: gl.getProgramInfoLog is not a function]
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expected: FAIL
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