Remove the servo- prefix from core components.

This commit is contained in:
Patrick Walton 2013-05-20 18:41:25 -07:00
parent c658c6dea9
commit c7bce98236
215 changed files with 59 additions and 55 deletions

View file

@ -0,0 +1,465 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/// The script task is the task that owns the DOM in memory, runs JavaScript, and spawns parsing
/// and layout tasks.
use dom::bindings::utils::GlobalStaticData;
use dom::document::Document;
use dom::event::{Event, ResizeEvent, ReflowEvent};
use dom::node::define_bindings;
use dom::window::Window;
use layout::layout_task::{AddStylesheet, BuildData, BuildMsg, Damage, LayoutQuery};
use layout::layout_task::{LayoutQueryResponse, LayoutTask, MatchSelectorsDamage, NoDamage};
use layout::layout_task::{QueryMsg, ReflowDamage};
use layout::layout_task;
use core::cast::transmute;
use core::cell::Cell;
use core::comm::{Port, SharedChan};
use core::io::read_whole_file;
use core::local_data;
use core::ptr::null;
use core::task::{SingleThreaded, task};
use core::util::replace;
use dom::window::TimerData;
use geom::size::Size2D;
use html::hubbub_html_parser;
use js::JSVAL_NULL;
use js::global::{global_class, debug_fns};
use js::glue::bindgen::RUST_JSVAL_TO_OBJECT;
use js::jsapi::JSContext;
use js::jsapi::bindgen::{JS_CallFunctionValue, JS_GetContextPrivate};
use js::rust::{Compartment, Cx};
use js;
use servo_net::image_cache_task::ImageCacheTask;
use servo_net::resource_task::ResourceTask;
use servo_util::tree::TreeNodeRef;
use std::net::url::Url;
use std::net::url;
/// Messages used to control the script task.
pub enum ScriptMsg {
/// Loads a new URL.
LoadMsg(Url),
/// Executes a standalone script.
ExecuteMsg(Url),
/// Sends a DOM event.
SendEventMsg(Event),
/// Fires a JavaScript timeout.
FireTimerMsg(~TimerData),
/// Exits the engine.
ExitMsg,
}
/// Encapsulates external communication with the script task.
pub struct ScriptTask {
/// The channel used to send messages to the script task.
chan: SharedChan<ScriptMsg>,
}
impl ScriptTask {
/// Creates a new script task.
pub fn new(script_port: Port<ScriptMsg>,
script_chan: SharedChan<ScriptMsg>,
layout_task: LayoutTask,
resource_task: ResourceTask,
image_cache_task: ImageCacheTask)
-> ScriptTask {
let (script_chan_copy, script_port) = (script_chan.clone(), Cell(script_port));
// FIXME: rust#6399
let mut the_task = task();
the_task.sched_mode(SingleThreaded);
do the_task.spawn {
let script_context = ScriptContext::new(layout_task.clone(),
script_port.take(),
script_chan_copy.clone(),
resource_task.clone(),
image_cache_task.clone());
script_context.start();
}
ScriptTask {
chan: script_chan
}
}
}
/// Information for one frame in the browsing context.
pub struct Frame {
document: @mut Document,
window: @mut Window,
url: Url,
}
/// Information for an entire page. Pages are top-level browsing contexts and can contain multiple
/// frames.
///
/// FIXME: Rename to `Page`, following WebKit?
pub struct ScriptContext {
/// A handle to the layout task.
layout_task: LayoutTask,
/// A handle to the image cache task.
image_cache_task: ImageCacheTask,
/// A handle to the resource task.
resource_task: ResourceTask,
/// The port that we will use to join layout. If this is `None`, then layout is not currently
/// running.
layout_join_port: Option<Port<()>>,
/// The port on which we receive messages (load URL, exit, etc.)
script_port: Port<ScriptMsg>,
/// A channel for us to hand out when we want some other task to be able to send us script
/// messages.
script_chan: SharedChan<ScriptMsg>,
/// The JavaScript runtime.
js_runtime: js::rust::rt,
/// The JavaScript context.
js_context: @Cx,
/// The JavaScript compartment.
js_compartment: @mut Compartment,
/// Global static data related to the DOM.
dom_static: GlobalStaticData,
/// Whether the JS bindings have been initialized.
bindings_initialized: bool,
/// The outermost frame. This frame contains the document, window, and page URL.
root_frame: Option<Frame>,
/// The current size of the window, in pixels.
window_size: Size2D<uint>,
/// What parts of layout are dirty.
damage: Damage,
}
fn global_script_context_key(_: @ScriptContext) {}
/// Returns this task's script context singleton.
pub fn global_script_context() -> @ScriptContext {
unsafe {
local_data::local_data_get(global_script_context_key).get()
}
}
/// Returns the script context from the JS Context.
///
/// FIXME: Rename to `script_context_from_js_context`.
pub fn task_from_context(js_context: *JSContext) -> *mut ScriptContext {
JS_GetContextPrivate(js_context) as *mut ScriptContext
}
#[unsafe_destructor]
impl Drop for ScriptContext {
fn finalize(&self) {
unsafe {
let _ = local_data::local_data_pop(global_script_context_key);
}
}
}
impl ScriptContext {
/// Creates a new script context.
pub fn new(layout_task: LayoutTask,
script_port: Port<ScriptMsg>,
script_chan: SharedChan<ScriptMsg>,
resource_task: ResourceTask,
img_cache_task: ImageCacheTask)
-> @mut ScriptContext {
let js_runtime = js::rust::rt();
let js_context = js_runtime.cx();
js_context.set_default_options_and_version();
js_context.set_logging_error_reporter();
let compartment = match js_context.new_compartment(global_class) {
Ok(c) => c,
Err(()) => fail!("Failed to create a compartment"),
};
let script_context = @mut ScriptContext {
layout_task: layout_task,
image_cache_task: img_cache_task,
resource_task: resource_task,
layout_join_port: None,
script_port: script_port,
script_chan: script_chan,
js_runtime: js_runtime,
js_context: js_context,
js_compartment: compartment,
dom_static: GlobalStaticData(),
bindings_initialized: false,
root_frame: None,
window_size: Size2D(800, 600),
damage: MatchSelectorsDamage,
};
// Indirection for Rust Issue #6248, dynamic freeze scope artifically extended
let script_context_ptr = {
let borrowed_ctx= &mut *script_context;
borrowed_ctx as *mut ScriptContext
};
js_context.set_cx_private(script_context_ptr as *());
unsafe {
local_data::local_data_set(global_script_context_key, transmute(script_context))
}
script_context
}
/// Starts the script task. After calling this method, the script task will loop receiving
/// messages on its port.
pub fn start(&mut self) {
while self.handle_msg() {
// Go on...
}
}
/// Handles an incoming control message.
fn handle_msg(&mut self) -> bool {
match self.script_port.recv() {
LoadMsg(url) => {
self.load(url);
true
}
ExecuteMsg(url) => {
self.handle_execute_msg(url);
true
}
SendEventMsg(event) => {
self.handle_event(event);
true
}
FireTimerMsg(timer_data) => {
self.handle_fire_timer_msg(timer_data);
true
}
ExitMsg => {
self.handle_exit_msg();
false
}
}
}
/// Handles a request to execute a script.
fn handle_execute_msg(&self, url: Url) {
debug!("script: Received url `%s` to execute", url::to_str(&url));
match read_whole_file(&Path(url.path)) {
Err(msg) => println(fmt!("Error opening %s: %s", url::to_str(&url), msg)),
Ok(bytes) => {
self.js_compartment.define_functions(debug_fns);
let _ = self.js_context.evaluate_script(self.js_compartment.global_obj,
bytes,
copy url.path,
1);
}
}
}
/// Handles a timer that fired.
fn handle_fire_timer_msg(&mut self, timer_data: ~TimerData) {
let this_value = if timer_data.args.len() > 0 {
RUST_JSVAL_TO_OBJECT(timer_data.args[0])
} else {
self.js_compartment.global_obj.ptr
};
// TODO: Support extra arguments. This requires passing a `*JSVal` array as `argv`.
let rval = JSVAL_NULL;
JS_CallFunctionValue(self.js_context.ptr,
this_value,
timer_data.funval,
0,
null(),
&rval);
self.relayout()
}
/// Handles a request to exit the script task and shut down layout.
fn handle_exit_msg(&mut self) {
self.join_layout();
for self.root_frame.each |frame| {
frame.document.teardown();
}
self.layout_task.send(layout_task::ExitMsg)
}
/// The entry point to document loading. Defines bindings, sets up the window and document
/// objects, parses HTML and CSS, and kicks off initial layout.
fn load(&mut self, url: Url) {
// Define the script DOM bindings.
//
// FIXME: Can this be done earlier, to save the flag?
if !self.bindings_initialized {
define_bindings(self.js_compartment);
self.bindings_initialized = true
}
// Parse HTML.
//
// Note: We can parse the next document in parallel with any previous documents.
let html_parsing_result = hubbub_html_parser::parse_html(copy url,
self.resource_task.clone(),
self.image_cache_task.clone());
let root_node = html_parsing_result.root;
// Send style sheets over to layout.
//
// FIXME: These should be streamed to layout as they're parsed. We don't need to stop here
// in the script task.
loop {
match html_parsing_result.style_port.recv() {
Some(sheet) => self.layout_task.send(AddStylesheet(sheet)),
None => break,
}
}
// Receive the JavaScript scripts.
let js_scripts = html_parsing_result.js_port.recv();
debug!("js_scripts: %?", js_scripts);
// Create the window and document objects.
let window = Window::new(self.script_chan.clone(), &mut *self);
let document = Document(root_node, Some(window));
// Tie the root into the document.
do root_node.with_mut_base |base| {
base.add_to_doc(document)
}
// Create the root frame.
self.root_frame = Some(Frame {
document: document,
window: window,
url: url
});
// Perform the initial reflow.
self.damage.add(MatchSelectorsDamage);
self.relayout();
// Define debug functions.
self.js_compartment.define_functions(debug_fns);
// Evaluate every script in the document.
do vec::consume(js_scripts) |_, bytes| {
let _ = self.js_context.evaluate_script(self.js_compartment.global_obj,
bytes,
~"???",
1);
}
}
/// Sends a ping to layout and waits for the response. The response will arrive when the
/// layout task has finished any pending request messages.
fn join_layout(&mut self) {
if self.layout_join_port.is_some() {
let join_port = replace(&mut self.layout_join_port, None);
match join_port {
Some(ref join_port) => {
if !join_port.peek() {
info!("script: waiting on layout");
}
join_port.recv();
debug!("script: layout joined")
}
None => fail!(~"reader forked but no join port?"),
}
}
}
/// Initiate an asynchronous relayout operation
pub fn trigger_relayout(&mut self, damage: Damage) {
self.damage.add(damage);
self.relayout();
}
/// This method will wait until the layout task has completed its current action, join the
/// layout task, and then request a new layout run. It won't wait for the new layout
/// computation to finish.
///
/// This function fails if there is no root frame.
fn relayout(&mut self) {
debug!("script: performing relayout");
// Now, join the layout so that they will see the latest changes we have made.
self.join_layout();
// Layout will let us know when it's done.
let (join_port, join_chan) = comm::stream();
self.layout_join_port = Some(join_port);
match self.root_frame {
None => fail!(~"Tried to relayout with no root frame!"),
Some(ref root_frame) => {
// Send new document and relevant styles to layout.
let data = ~BuildData {
node: root_frame.document.root,
url: copy root_frame.url,
script_chan: self.script_chan.clone(),
window_size: self.window_size,
script_join_chan: join_chan,
damage: replace(&mut self.damage, NoDamage),
};
self.layout_task.send(BuildMsg(data))
}
}
debug!("script: layout forked")
}
/// Sends the given query to layout.
pub fn query_layout(&mut self, query: LayoutQuery) -> LayoutQueryResponse {
self.join_layout();
let (response_port, response_chan) = comm::stream();
self.layout_task.send(QueryMsg(query, response_chan));
response_port.recv()
}
/// This is the main entry point for receiving and dispatching DOM events.
///
/// TODO: Actually perform DOM event dispatch.
fn handle_event(&mut self, event: Event) {
match event {
ResizeEvent(new_width, new_height, response_chan) => {
debug!("script got resize event: %u, %u", new_width, new_height);
self.damage.add(ReflowDamage);
self.window_size = Size2D(new_width, new_height);
if self.root_frame.is_some() {
self.relayout()
}
response_chan.send(())
}
ReflowEvent => {
debug!("script got reflow event");
self.damage.add(MatchSelectorsDamage);
if self.root_frame.is_some() {
self.relayout()
}
}
}
}
}