Remove render() bypass for headless mode

render() isn't called in headless mode because the headless compositor never
sends a ReRenderMsg.

(This code was needed originally and that probably changed when CPU rendering
landed, but I'm not sure exactly why.)
This commit is contained in:
Keegan McAllister 2013-11-05 12:58:55 -08:00
parent 35666e9c20
commit ee821df09c

View file

@ -219,13 +219,6 @@ impl<C: RenderListener + Send,T:Send+Freeze> RenderTask<C,T> {
}
fn render(&mut self, tiles: ~[BufferRequest], scale: f32) {
// In headless mode, disable the renderer, because it makes OpenGL
// calls. Once we have CPU rendering we should render in CPU mode and
// just disable texture upload.
if self.opts.headless {
return;
}
let render_layer;
match self.render_layer {
Some(ref r_layer) => {