Mechanism to allow Servo to prompt the user
This blocks the embedder thread (compositor thread). Not ideal. I don't think it's too much work to only block script, I'll do that in a follow up bug.
Fix#23376
@Manishearth we have a few new APIs. Hopefully this will cover your needs. A thing I haven't implemented yet is a way to ask the user to pick from a list. Let me know if it's something you'll need.
move `ConstellationCanvasMsg` to canvas_traits and start canvas paint thread
to components/servo. This, however, does not remove dependency for conditional
compilation options.
Initial implementation of GPUBindGroup for WebGPU
Added WebIDL bindings for `GPUBindGroup`.
Implemented the `createBindGroup` function of `GPUDevice`
Renamed `GPUBindGroupBinding` to `GPUBindGroupBindings` and `GPUBufferBinding` to `GPUBufferBindings` in the WebIDL, because these names are already occupied.
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Add support for WebGL2 uniform matrix operations
Adds support for the `uniformMatrix[234]x[234]fv` WebGL2 functions.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
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Note: Similarly to #25538, some of the functions here also overlap with their WebGL 1 variant.
cc @jdm @zakorgy @imiklos
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Initial implementation of GPUBindGroupLayout for WebGPU
Added WebIDL bindings for `GPUBindGroupLayout`, `GPUBindGroupLayoutDescriptor`, `GPUBindingType`, `GPUShaderStage` and `GPUBindGroupLayoutBinding` (Note: The servo's codegen doesn't like the name, because its already occupied).
Implemented the `createBindGroupLayout` function of `GPUDevice`.
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Added WebIDL bindings for `GPUBindGroupLayout`, `GPUBindGroupLayoutDescriptor`, `GPUBindingType`, `GPUShaderStage`
and `GPUBindGroupLayoutBinding` (Note: The servo's codegen doesn't like the name, because its already occupied).
Implemented the `createBindGroupLayout` function of `GPUDevice`.
Fix canvas wpt test "path-objects/2d.path.end.1.html"
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Add support for WebGL2 unsigned uniform operations
This adds support for the WebGL2 `uniform[1234]ui` and `uniform[1234]uiv` operations.
See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
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cc @jdm @zakorgy @imiklos
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Update wgpu-core
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Update `wgpu-core` to the latest master. This version contains a fix for an issue which occurred when we exited from a WebGPU thread.
cc @kvark @jdm
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Only start WebGPU thread if an adapter is requested
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This addresses 1 and 2 from https://github.com/servo/servo/issues/24706#issuecomment-555491438
We send a message to constellation instead of creating the `WebGPU` thread on the start. We send back the result to script and set the `Window`'s `web_gpu` component there.
cc @jdm @imiklos
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Add input mocking, input sources change event
Depends on https://github.com/servo/webxr/pull/118
Also fixes some bugs I found.
Wanted to finish and merge this before I started on hit testing since the transient hit test stuff might have overlap.
There are a bunch of missing mock pieces that I'll probably do in a separate PR.
Still need to run tests.
Some things I skipped:
- Doing handedness/target ray setting: See https://github.com/immersive-web/webxr-test-api/issues/46 , this would require making our impl support these changing
- Handling button initial state: Would require some mock changes, but I ran out of time
- Handling profiles/etc: We don't yet have impl support for these
r? @jdm
Gstreamer plugin running in wayland with surfman 0.2
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Tidying up the gstreamer plugin. The plugin now:
* uses surfman 0.2
* runs in wayland (but can't render WebGL content yet)
* gets its GL configuration from gstreamer
* uses GLsync if needed
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Restructure Blob, structured serialization
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FIX#24052 and also address the "cloning" half of FIX#23917
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Enable raqote as 2D canvas rendering backend by default
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This will enable raqote by default and make all WPT tests pass.
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Added WebIDL bindings for GPUBuffer, GPUBufferDescriptor, GPUBufferUsage
Implemented the `createBuffer` and `createBufferMapped` functions of GPUDevice