Any RenderingContext/OffscreenRenderingContext type has readonly
"canvas" attribute
and associated native-code DOM context objects have reference to target
DOM canvas objects.
https://html.spec.whatwg.org/multipage/canvas.html#renderingcontexthttps://html.spec.whatwg.org/multipage/canvas.html#offscreenrenderingcontext
And currently the reference to DOM canvas object is the rooting pointer
on the stack,
which leads to the circular reference problem.
The SpiderMonkey's (SM) garbage collector will not be able to free the
DOM canvas and context
objects (unreacheble from JS) because of the rooting pointer on stack
(see STACK_ROOTS).
And these objects will be stored until the associated script
runtime/thread will be terminated.
SM -> JS Roots -> DOM Canvas* (on heap) -> DOM Context (on heap)
SM -> Rust Roots -> Dom Canvas* (on stack) <- as "canvas" member field
Let's replace the rooting pointer to the traceble pointer (DomRoot ->
Dom)
in the "canvas" member field of DOM context object, which allows to
broke circular referencing problem.
Testing: No changes in existed tests
Signed-off-by: Andrei Volykhin <volykhin.andrei@huawei.com>
Co-authored-by: Andrei Volykhin <volykhin.andrei@huawei.com>
Adds epoch to each WR image op command that is sent to compositor. The
renderer now has a `FrameDelayer` data structure that is responsible for
tracking when a frame is ready to be displayed. When asking canvases to
update their rendering, they are given an optional `Epoch` which denotes
the `Document`'s canvas epoch. When all image updates for that `Epoch`
are seen in the renderer, the frame can be displayed.
Testing: Existing WPT tests
Fixes: #35733
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
All canvases return `Option<ImageKey>`.
Testing: Just refactor without behavior changes
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* `descriptor` -> `configuration` to match spec
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Support more `TextureFormat`s in `GPUCanvasContext.configure()`
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
---------
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Sync `GPUObjectDescriptorBase` (label is not option anymore)
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Sync `GPUFeatureName`
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* shader_f16 feature is not usable in wgpu so disable it
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* sync `GPUTextureFormat`
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* `validate_texture_format_required_features`
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Sync `GPUTexture` attributes
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Make `entryPoint` in `GPUProgrammableStage` optional
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Set good expectations
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Bad expectations because naga does not support cons declarations
Also fail on firefox, where skipped before due to missing device features
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Bad expectation, also fails on firefox
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Bad expectations, because naga does not support `let pos = positions[vertex_index];`
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Set expectation
external texture does not work in firefox too (again naga)
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* set bad expectations, because naga does not support `enable`
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Set bad expectations for, `Texture with '' label has been destroyed`
also fails in firefox with same reason
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* one bad expectation
also on firefox
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* expect that also matches firefox
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* more expect
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Use only 1 proc for _webgpu
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* better doc comment
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
---------
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Prepare errorscopes logic in wgpu_thread
* remove scope_id from ipc
* new GPUErrors per spec
* remove cotent timeline error_scope
* fixup poperrorscope types
* device_scope -> gpu_error and nice errors
* Handle errors detection more elegantly
* good expectations
* new expectations
* Make error_scope.errors Vec as per spec
* Update wgpu to 0.20
* good expectations
* Throw TypeError in configure on unsupported format instead of panic
* Expect
* `into_command_buffer_id`,`into_command_encoder_id`
Remove the use of unsafe code in the layout wrappers of the DOM. The
main change here is that `unsafe_get()` no longer needs to be an unsafe
method, which allows us to transitively remove or reduce unsafe blocks
from callers. The function itself is not renamed, because it's still
a bit dangerous to start removing the layers of abstraction from actual
DOM nodes.
In addition `init_style_and_opaque_layout_data` can be merged into
`initialize_data`, which removes one more unsafe method.
Finally, a "Safety" section is added to some unsafe methods.
* Allow noidl files in script/dom/webidls
* Upgrade wgpu to 0.16 and refresh whole webgpu implementation
* Update WebGPU test expectations
* misc
* MutNullableDom -> DomRefCell<Option<Dom for GPUTexture
* Direct use of GPUTextureDescriptor
* Remove config from GPUCanvasContext
* misc
* finally blue color
* gpubuffer "handle" error
* GPU object have non-null label
* gpu limits and info
* use buffer_size
* fix warnings
* Cleanup
* device destroy
* fallback adapter
* mach update-webgpu write webgpu commit hash in file
* Mising deps in CI for webgpu tests
* Updated expectations
* Fixups
* early reject
* DomRefCell<Option<Dom -> MutNullableDom for GPUTexture
* Add `no_trace` option to JSTraceable derive
* NoTrace wrapper
* Port some types to no_trace schematics
* Fixing my unsafe mistakes (not tracing traceables)
* Add docs & safety guards for no_trace
Safety guards (trait shenanigans) guarantees safety usage of `no_trace`
* Port canvas_traits to no_trace
* Port servo_media to no_trace
* Port net_traits to no_trace
* Port style to no_trace
* Port webgpu to no_trace
* Port script_traits to no_trace
* Port canvas_traits, devtools_traits, embedder_traits, profile_traits to no_trace
* unrooted_must_root lint in seperate file
* Add trace_in_no_trace_lint as script_plugin
* Composable types in must_not_have_traceable
* Introduced HashMapTracedValues wrapper
* `HashMap<NoTrace<K>,V>`->`HashMapTracedValues<K,V>`
* Port rest of servo's types to no_trace
* Port html5ever, euclid, mime and http to no_trace
* Port remaining externals to no_trace
* Port webxr and Arc<Mutex<_>>
* Fix spelling in notrace doc