Remove dirs crate from use in UWP builds.
The dirs crate relies on APIs that aren't available to UWP apps. This adds the ability to hide it from builds that need to run in UWP environments.
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Note: The WheelEvent interface supports rotation in all 3 spatial
dimensions. This implementation only supports two due to limitations
in the Glutin compositor.
The wheelevent interface is a dom interface that triggers for any
attached device that can rotate in one or more spatial dimensions.
Traditionally this is the mouse wheel though other devices could be
used as well. E.g. the trackball on a trackball mouse.
Make prepare_for_composite return void
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Changed the signature of `fn prepare_for_composite(...)` to return void (unit) instead of boolean.
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- [x] These changes fix#23492 (GitHub issue number if applicable)
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Build simpleservo on Windows
The mozangle change means that we don't rebuild mozangle (and transitively script) because the requested features are different when building libsimpleservo.
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Fix behaviour of window resizing on Windows.
This makes Windows builds usable when the window is resized.
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- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#23489
- [x] These changes do not require tests because we can't run tests on Windows CI yet.
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Add optional ANGLE support to glutin port
Supporting ANGLE in Servo has two important benefits:
* we can actually run Servo instances on our Windows CI machines, which gives us more confidence that we're not breaking it
* we can continue to use OpenGL on devices like the Hololens, rather than creating platform-specific graphical backends
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Added patch for bug:22853
Added implementation to exit from fullscreen mode by pressing ESC button
Added patch that supports to exit from fullscreen mode by pressing ESC
Deleted patch files
Added all requested changes on project
Removed the loop over self.pending_changes in switch_fullscreen_mode function
Bug #22853 - Make Window::set_fullscreen pass a non-None value when entering fullscreen is fixed and SetFullscreenState in exit_fullscreen changed to False
Added missing bracket in constellation.rs file to fix build issue
Bug: #22853 --> Make Window::set_fullscreen pass a non-None value when entering fullscreen is fixed and SetFullscreenState in exit_fullscreen changed to False
Add a sampling profiler
This uses the code already built for the background hang monitor and adds the ability to repeatedly sample all monitored threads. This sampling allows us to generate profiles that we can translate into the format used by https://perf-html.io/, allowing us to benefit from modern Gecko performance tooling.
You can run Servo with `PROFILE_OUTPUT=foo.json` and `SAMPLING_RATE=50` (for example), otherwise these values will default to `samples.json` and 10ms, respectively. To activate the profiler, press cmd+p, and to stop profiling, press cmd+p again. This will the captured samples to be symbolicated, which will take a very long time, and eventually there will be a new JSON profile in the output location.
To create a profile for use by Gecko's tools, run `python etc/profilicate.py path/to/profile.json >gecko_profile.json`, and load `gecko_profile.json` in the https://perf-html.io/ to see something like [this](https://profiler.firefox.com/public/8137e2b11fbb92afb80090bc534fd83015c87ee6/calltree/?globalTrackOrder=0-1&thread=1&v=3);
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- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#13103
- [x] These changes do not require tests because way too many pieces to automate
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Use mozjs profiling feature when building with frame pointer enabled
This makes it possible to get more meaningful profiles with #23080.
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- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix part of #23081
- [x] There are no tests for these changes
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Use a test VRDisplay that renders to a GL window
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Add a `dom.webvr.test` pref that registers a new VR display, which registers to a GL window.
The matching webvr PR is https://github.com/servo/rust-webvr/pull/66.
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- [X] These changes fix#22795
- [X] These changes do not require tests because we need a followup PR to support reftests which use the VR display
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Use simpleservo embedding API for Magic Leap
This removes the duplication between the two ports and makes it easier to improve all of our embeddings simultaneously.
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#22065
- [x] These changes do not require tests because no automated tests for embedded devices.
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