This includes a WR update that improves pixel snapping. Specifically,
the non-transform shader now snaps to device pixels in world space,
rather than local space.
This makes 31 new tests pass, and adds 4 new failures.
Of the new failures:
- The three background size tests appear to be an OSMesa accuracy
issue. Near the bottom of the image, a small number of pixels
are different from the reference by a value of 1.0 / 255.0. I've
confirmed on 3 real GPUs and also on llvmpipe that the tests
match on those devices. This would be a good case for fuzzy test
support in WPT.
- The other failing test appears to have unreasonable accuracy
requirements as it also fails on Gecko and Chromium in the same
way that the test now fails on WR.
Rewrite WebGLRenderingContext to use typed array APIs
Rewrite WebGLRenderingContext to use typed array APIs. Based on #15267.
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The height test is removed in mime_sniffing_font_context because of rounding
changes in app_units. The rest of that test is still useful though, given it
will timeout if the font fails to be sniffed.
webgl: premultiplication, y flipping, and format conversion
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This series implements a bunch of the texture unpack path features for WebGL. There are known issues with big-endian systems noted in the comments, but I don't know of a clean way to cast from `Vec<u16>` to `Vec<u8>` (which, if we had one, would make this code much cleaner anyway).
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Bumped version of rust-mozjs.
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Bump version of rust-mozjs to 0.1.4.
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The code was returning RGBA8 data from the non-raw sources (HTML
canvas elements, JS ImageData, etc.), but we then validated and passed
that rgba8 data as if it was whatever format/datatype was specified in
TexImage2D/TexSubImage2D, so the pixels would come out as garbage.
It would seem like we could just rewrite the passed in format/datatype
for the TexImage call to be RGBA/UNSIGNED_BYTE, but that would leave
incorrect levels of precision if the internalformat didn't match the
format/datatype (and older desktop implementations often ignore the
internalformat in choosing their internal format, anyway).
Update cssparser to 0.7.3 to get perf improvements.
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Remove usage of phf_macros.
It’s a compiler plugin that uses unstable compiler APIs that are not on a path to stabilization.
With this changes, there is one less thing that might break when we update the compiler. For example: https://github.com/sfackler/rust-phf/pull/101
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It’s a compiler plugin that uses unstable compiler APIs
that are not on a path to stabilization.
With this changes, there is one less thing that might break
when we update the compiler. For example:
https://github.com/sfackler/rust-phf/pull/101