Implementation of ImageBitmap
ImageBitMap webidl file added
Implementation of ImageBitmap
mentioned the correct origin link
basic new and new_inherited
updated the mod.rs file to include imagebitmap
imagebitmap implemented
changed according to Serialization
implemented serializable
get methods for width and height
basic imagebitmap
added missing crates
added Vec and missing crates
Syntax fixes
Reformatting and minor error fixes
Implementation of ImageBitmap
tidy-test runs
Took out extra parameters in reflect_dom_object call
added comments with specification links for webidl functions
changing the code based on review comments
adding resolved changes form the pull request
Changes based on pr review
Changes based on pr review
ran test-tidy and fmt
removed the duplicate crate
removed unnecessary crates
Kept only the relevant crate import
Updated test expectations, exposed interface list, and manifest
Add support for DrawRangeElements in WebGL2
Adds initial support for the WebGL2 `DrawRangeElements` call.
<!-- Please describe your changes on the following line: -->
I have started working on this function, but not sure how could I check for the Uniform Block Backing (https://www.khronos.org/registry/webgl/specs/latest/2.0/#ACTIVE_UNIFORM_BLOCK_BACKING).
I am looking for some advice.
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cc @mmatyas @zakorgy @jdm
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Enable Atomics.wait in a dedicated worker agent
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FIX#25191
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layout_2020: Use ArcRefCell to track hoisted fragments
This avoids the use of lookup tables for containing blocks when
constructing the stacking context tree.
This seems to catch some laid-out hoisted fragments that were otherwise
dropped in the previous design. The changes cause one new test to pass
and one to fail. Visual examination of the failing tests reveals that
it's a progression (list markers are appearing when they were previously
not rendered).
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This avoids the use of lookup tables for containing blocks when
constructing the stacking context tree.
This seems to catch some laid-out hoisted fragments that were otherwise
dropped in the previous design. The changes cause one new test to pass
and one to fail. Visual examination of the failing tests reveals that
it's a progression (list markers are appearing when they were previously
not rendered).
Removed createTouch and createTouchList
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- [X] These changes fix#25978
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Partial text decoration support for layout 2020
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- [X] These changes fix#25166
- [X] There are tests for these changes
Add a simple implementation of CanvasRenderingContext2d.fillText
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I added a simple implementation of CanvasRenderingContext2d.fillText.
Some code are merged from @mikrut, and I fixed a bug about text scaling.
Also, the bug of text rotation should be fixed after `raqote` merged my other PR.
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Don't run 2dcontext tests in layout-2020.
The vast majority of these tests only test the DOM APIs, not the actual layout via reftests. That means we just duplicate the results and have to update them every time we change the canvas behaviour.
Add support for tracking containing blocks when doing inline layout.
This requires setting up a PositioningContext for inline boxes when
necessary. Instead of using the PositioningContext helper methods
and we reuse the contexts between line breaks.
Fixes#25279.
Do not try to read pixels from an FBO without read buffer
A follow up to #25905, this adds another check to the WebGL2 ReadPixels implementation to fix
an OpenGL invalid operation crash when the method is called on a bound framebuffer that has no read buffer.
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cc @jdm @zakorgy
However, it seems there's an issue with the headless mode: when ReadBuffer is called on the default framebuffer with the value `GL_BACK`, like [here](e1103176e3/tests/wpt/webgl/tests/conformance2/renderbuffers/readbuffer.html (L77)), in headless mode an invalid operation is generated. In non-headless mode the whole test completes successfully:

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Adds another check to the WebGL2 ReadPixels implementation to fix
an OpenGL invalid operation crash when the method is called on a
bound framebuffer that has no read buffer.
Add support for WebGL2 read and draw buffer settings
Adds support for the `ReadBuffer` and `DrawBuffers` WebGL2 calls and the related parameter getters.
See:
- https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.2
- https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.4
- https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.11
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This is marked as WIP because with these functions added (but apparently not directly related to them), some tests now run into states that produces crash.
cc @jdm @zakorgy
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