These two traits both exposed different parts of the compositing API,
but now that the compositor doesn't depend directly on `script` any
longer and the `script_traits` crate has been split into the
`constellation_traits` crate, this can be finally be cleaned up without
causing circular dependencies. In addition, some unit tests for the
`IOPCompositor`'s scroll node tree are also moved into
`compositing_traits` as well.
Testing: This just combines two crates, so no new tests are necessary.
Fixes: #35984.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This breaks the `script_traits` dependency on `webgpu`. In general, the
`traits` crates shouldn't depend on Servo non-`traits` crates. This is
necessary to move "script to constellation" messages to the
`constellation_traits` crate, making it the entire API for talking to
the
constellation. This will break a circular dependency when that happens.
Testing: Successfully building is enough of a test for this one as
it is mainly moving types around.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Flatten and simplify Servo's preferences code. In addition, have both
preferences and options passed in as arguments to `Servo::new()` and
make sure not to use the globally set preferences in `servoshell` (as
much as possible now).
Instead of a complex procedural macro to generate preferences, just
expose a very simple derive macro that adds string based getters and
setters.
- All command-line parsing is moved to servoshell.
- There is no longer the concept of a missing preference.
- Preferences no longer have to be part of the resources bundle because
they now have reasonable default values.
- servoshell specific preferences are no longer part of the preferences
exposed by the Servo API.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Update wgpu and revamp RenderPass
* Set good expectations
* Set one bad expectation
* send_render_command
* small fixups
* docs
* doc
* Put RenderPass inside PassState
* Use Pass enum for ComputePass too
* fix docs
* Prepare errorscopes logic in wgpu_thread
* remove scope_id from ipc
* new GPUErrors per spec
* remove cotent timeline error_scope
* fixup poperrorscope types
* device_scope -> gpu_error and nice errors
* Handle errors detection more elegantly
* good expectations
* new expectations
* Make error_scope.errors Vec as per spec
* Use special WGPU poller thread for poll_all_devices
* Switch to latest wgpu
This is required to fix some deadlocks.
* non-blocking poll unconditionally
* small fixes
* Update wgpu to 0.20
* good expectations
* Throw TypeError in configure on unsupported format instead of panic
* Expect
* `into_command_buffer_id`,`into_command_encoder_id`
* Use safe callback in SwapChainPresent and remove present_buffer_maps
* Use rust closure in BufferMapAsync
* Remove buffer_maps and dead code elimination
* scope id passthrough
* Inline callbacks
* try_recv timeout and halve DEVICE_POLL_INTERVAL
* Upgrade vendored version of WebRender
* Patch WebRender: upgrade version of gleam
* Restore hit testing implementation
* Fix WebRender warnings
* Adapt Servo to new WebRender
* Update results
* Add a workaround for #30313
This slightly expands text boundaries in order to take into account the
fact that layout isn't measuring glyph boundaries.
* Allow noidl files in script/dom/webidls
* Upgrade wgpu to 0.16 and refresh whole webgpu implementation
* Update WebGPU test expectations
* misc
* MutNullableDom -> DomRefCell<Option<Dom for GPUTexture
* Direct use of GPUTextureDescriptor
* Remove config from GPUCanvasContext
* misc
* finally blue color
* gpubuffer "handle" error
* GPU object have non-null label
* gpu limits and info
* use buffer_size
* fix warnings
* Cleanup
* device destroy
* fallback adapter
* mach update-webgpu write webgpu commit hash in file
* Mising deps in CI for webgpu tests
* Updated expectations
* Fixups
* early reject
* DomRefCell<Option<Dom -> MutNullableDom for GPUTexture