Fix keypress trigger condition
Fix#22346
keypress event should be triggered for keys representing character
values. So, we should trigger this event for enter key.
This event should not trigger for IME inputs.
TODO:
- It seems we don't handle composition events correctly. To implement this keypress condition correctly, we should fix that first. In my current implementation, onkeypress event will be trigger when the user press Enter key to send inputs in IME (onCompotionEnd).
- I don't update any tests, and I couldn't find any tests related to this change in WPT. It might be better to add some tests for it, but I don't know what is the appropriate way.
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keypress event should be triggered for keys representing character
values. So, we should trigger this event for enter key.
This event should not trigger for IME inputs.
Refactor submission
This is my first contribution, so please correct me if I'm wrong
I refactored the code as described #22782.
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This needs a lot more hooks before it'll actually be a good
implementation, but for a start it can help get some feedback on if this
is the right way to go about it.
Part of servo/servo#4577
Step four of the dom document body calls for throwing an exception
if no document element was found. The current setBody implementation
was looking for a document element that is also an html element. It
has been updated to use GetDocumentElement which returns any document
element.
There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.
Given the size of this patch, I think it's useful to get this landed as-is.
Note: The WheelEvent interface supports rotation in all 3 spatial
dimensions. This implementation only supports two due to limitations
in the Glutin compositor.
The wheelevent interface is a dom interface that triggers for any
attached device that can rotate in one or more spatial dimensions.
Traditionally this is the mouse wheel though other devices could be
used as well. E.g. the trackball on a trackball mouse.
Refactor promise compartment
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This PR adds a mechanism to verify that certain code is executed inside a ```JSAutoCompartment```, and applies this to the ```Promise::new_in_current_compartment``` constructor.
r? @jdm
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