Simon Sapin
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bea73951db
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Use #![register_tool] instead of #![register_attr]
CC https://github.com/rust-lang/rust/issues/66079
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2019-11-15 17:24:42 +01:00 |
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Josh Matthews
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8f5c37c0b5
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Don't panic if WebGL thread can't be reached during finalization.
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2019-07-29 10:09:24 -04:00 |
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Simon Sapin
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be69f9c3e6
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Rustfmt has changed its default style :/
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2018-12-28 13:17:47 +01:00 |
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Jan Andre Ikenmeyer
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a1a14459c1
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Update MPL license to https (part 3)
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2018-11-19 14:47:12 +01:00 |
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Pyfisch
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9e92eb205a
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Reorder imports
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2018-11-06 22:35:07 +01:00 |
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Simon Sapin
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45f7199eee
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cargo fix --edition
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2018-11-06 15:26:02 +01:00 |
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chansuke
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c37a345dc9
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Format script component
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2018-09-19 17:40:47 -04:00 |
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Anthony Ramine
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7f9d560f28
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Allow binding the null buffer in vertexAttribPointer if offset is 0
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2018-08-30 16:15:38 +02:00 |
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Anthony Ramine
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fba6d801a1
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Always use a WebGLVertexArrayObject to handle vertex attribs
This lets us clean up how buffers are reference-counted.
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2018-08-02 12:46:19 +02:00 |
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Anthony Ramine
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661e258b28
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Store a reference to the WebGLRenderingContext in WebGLObject
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2018-07-24 13:27:33 +02:00 |
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Anthony Ramine
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5d43f1c9bd
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Rename BoundAttribBuffers to VertexAttribs and make it store a slice
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2018-07-05 14:20:44 +02:00 |
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Anthony Ramine
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fc3dd7cefc
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Implement checks for vertex attribs enabled as arrays without a bound buffer
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2018-06-20 15:59:06 +02:00 |
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Anthony Ramine
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b523267349
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Move WebGLVertexArrayObjectOES to script::dom
It's not a WebGL extension itself, it's just used by one.
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2018-05-24 12:12:23 +02:00 |
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