We do a few things-here:
* Hoist non-layout-dependent fields in SharedLayoutData and LocalLayoutData into style/.
* Hoist parts of css/matching.rs into style/.
* Hoist parts of layout/animation.rs into style/animation.rs.
* Remove the duplicated-but-slightly-different definition of OpaqueNode.
This patch does a number of things, unfortunately all at once:
* Hoists a large subset of the layout wrapper functionality into the style system.
* Merges TElementAttributes into the newly-created TElement.
* Reorganizes LayoutData by style vs layout, and removes LayoutDataShared.
* Simplifies the API for borrowing style/layout data.
There's still more to do to make the style system usable standalone, but
this is a good start.
Now clean up damage on all fragments that belong to a Flow. This ensures
that damage does not re-propagate up to the parent Flow from the
Fragments. It also means that the flow tree dump should show a more
accurate picture of the state of the flow tree.
Fixing unused attributes warnings required updating serde_macros
which required updating to rustc 1.6.0-nightly (a2866e387 2015-11-30)
which required updating some other dependencies.
There wasn't a good way to split this up, unfortunately.
With this change, the only remaining usage of the Servo-specific structures is
in layout_task, where the root node is received from the script task. \o/
If we use ThreadsafeLayoutNodeChildrenIterator directly as the return type of children(),
we need to export the DangerousThreadSafeLayoutNode which the iterator implementation
relies upon.
Build Fragments without the RECONSTRUCT_FLOW bit
The RECONSTRUCT_FLOW restyle damage bit shouldn't apply to newly
constructed flow tree elements. It is explicitly removed for Flows, but
not for Fragments. This causes RECONSTRUCT_FLOW to bubble up to Flows
that contain any Fragments at all. Instead explicitly remove the
RECONSTRUCT_FLOW bit when creating a new Fragment.
There isn't a good way to test this currently, but all tests should
continue to pass.
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The RECONSTRUCT_FLOW restyle damage bit shouldn't apply to newly
constructed flow tree elements. It is explicitly removed for Flows, but
not for Fragments. This causes RECONSTRUCT_FLOW to bubble up to Flows
that contain any Fragments at all. Instead explicitly remove the
RECONSTRUCT_FLOW bit when creating a new Fragment.
There isn't a good way to test this currently, but all tests should
continue to pass.
Updated string_cache, html5ever, xml5ever and selectors in Cargo.toml files and Cargo.lock.
Removed references to string_cache_plugin.
Import atom! and ns! from string_cache.
Replaced ns!("") by ns!().
Replaced ns!(XML) and co by ns!(xml) and co.
Replaced atom!(foo) by atom!("foo").
Replaced Atom::from_slice by Atom::from.
Replaced atom.as_slice() by &*atom.
Write animated values into the `ComputedValues` structures when animations complete or are interrupted.
This adds a new pair of reader-writer locks. I measured the performance
of style recalculation on Wikipedia and the overhead of the locks was
not measurable.
Closes#7816.
cc @paulrouget
r? @glennw
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animations complete or are interrupted.
This adds a new pair of reader-writer locks. I measured the performance
of style recalculation on Wikipedia and the overhead of the locks was
not measurable.
Closes#7816.
Use the PrintTree utility to improve the readability of flow tree
dumps. Blocks and fragments are now split over two dump levels, because
otherwise they are impenetrable. Also start printing the restyle damage of
fragments.