Update string cache
Updated string_cache to 0.2, and updated the dependencies that depend on string_cache.
Removed references to string_cache_plugin.
Import atom! and ns! from string_cache.
Replaced ns!("") by ns!().
Replaced ns!(XML) and co by ns!(xml) and co.
Replaced Atom::from_slice by Atom::from.
Replaced atom.as_slice() by &*atom.
r? @SimonSapin
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Updated string_cache, html5ever, xml5ever and selectors in Cargo.toml files and Cargo.lock.
Removed references to string_cache_plugin.
Import atom! and ns! from string_cache.
Replaced ns!("") by ns!().
Replaced ns!(XML) and co by ns!(xml) and co.
Replaced atom!(foo) by atom!("foo").
Replaced Atom::from_slice by Atom::from.
Replaced atom.as_slice() by &*atom.
Implement Range#deleteContents
Sadly calling ExtractContents and discarding the result doesn't do the right thing.
It may be worth having a CutContents method that takes an `Option<DocumentFragment>` and switch the behavior based on it, to share the code between DeleteContents and ExtractContents, like what Gecko does. Maybe a followup.
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Write animated values into the `ComputedValues` structures when animations complete or are interrupted.
This adds a new pair of reader-writer locks. I measured the performance
of style recalculation on Wikipedia and the overhead of the locks was
not measurable.
Closes#7816.
cc @paulrouget
r? @glennw
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animations complete or are interrupted.
This adds a new pair of reader-writer locks. I measured the performance
of style recalculation on Wikipedia and the overhead of the locks was
not measurable.
Closes#7816.
Remove dependency on regex_macros
This reduces the amount of code using unstable features that we depend on.
The hand-written IP address parser is probably just as fast.
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Improve readability of flow tree dump
Use the PrintTree utility to improve the readability of flow tree
dumps. Blocks and fragments are now split over two dump levels, because
otherwise they are impenetrable. Also start printing the restyle damage of
fragments.
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Use the PrintTree utility to improve the readability of flow tree
dumps. Blocks and fragments are now split over two dump levels, because
otherwise they are impenetrable. Also start printing the restyle damage of
fragments.