The compositor's `build.rs` script was parsing the `Cargo.lock` file in
order to tag WebRender captures with the WebRender version. The embedder
already knows what version of Servo we are using, which should be enough
to infer the WebRender revision. This changes does that and generally
does a bit of cleaning up of how captures are done.
- The name of the capture directory is now `webrender-captures`
- There is console output now when captures are done. Before it was hard
to know if it succeeded.
- Simplify the Compositor constructor a little to avoid passing
arguments so much.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
The `gfx_traits` crate is gradually become just about text and fonts and
this is one of the few things there that is standing in the way of this.
Eventually `webrender_traits` will be the general cross-process
compositor API, so this sort of makes sense as well.
For a long time, `gfx_traits` has held a lot of things unrelated to graphics
and also unrelated to the `gfx` crate (which is mostly about fonts).
This is a cleanup which does a few things:
1. Move non `gfx` crate things out of `gfx_traits`. This is important in
order to prevent dependency cycles with a different integration between
layout, script, and fonts.
2. Rename the `msg` crate to `base`. It didn't really contain anything
to do with messages and instead mostly holds ids, which are used
across many different crates in Servo. This new crate will hold the
*rare* data types that are widely used.
Details:
- All BackgroundHangMonitor-related things from base to a new
`background_hang_monitor_api` crate.
- Moved `TraversalDirection` to `script_traits`
- Moved `Epoch`-related things from `gfx_traits` to `base`.
- Moved `PrintTree` to base. This should be widely useful in Servo.
- Moved `WebrenderApi` from `base` to `webrender_traits` and renamed it
to `WebRenderFontApi`.
* Add multiple concurrent top-level browsing contexts
Co-authored-by: Delan Azabani <dazabani@igalia.com>
* Rename variables and comments
There are some variable and comments still use browser as names.
This commit renames them to webview.
* Update log message from web view to webview
* Revert offscreen_framebuffer_id rename
* Rename all web view to webview
* Cargo fmt
* Fix viewport/event/clear coordinates when multiview is disabled
* Only deprecate things when multiview is enabled
* Update WebViewManger with shown and invisible sets
Replace visible_webviews and native_window_is_visible with shown_webviews
and invisible_webviews. Add 4 more methods to set them accordingly. The
behavior of is_effectively_visible will return true if the wbview is in
shown_webviews set but not in invisible_webviews.
* Update variant behaviors
* Rename WebViewVisibilityChanged to MarkWebViewInvisible
* Fix unit test by marking id 3 visible again
* Update MarkWebViewInvisible and add UnmarkWebViewInvisible
* Update format and doc comments
* Clean up doc comments
* Address style and naming changes
* Rename UpdateWebView to UpdateFrameTreeForWebView
* constellation: send frame tree unconditionally over focus and feature
* Clarify shown and invisible sets in constellation WebViewManager
* Eliminate forward_to_constellation!()
* Actually remove the unused macro
* Don’t gate compositor changes on multiview feature flag
* Update todo in mouse event dispatch
* Pass all visible webview ids in a single ReadyToPresent message
* Fix compile and lint errors
* servoshell: fix gap between minibrowser toolbar and webview
* Fix failure in /_mozilla/mozilla/window_resizeTo.html
* Fix compile warnings
* Remove stray dbg!()
* Remove confusing “effectively visible” logic (see #31815, #31816)
* Allow embedder to show/hide/raise webviews without ipc
* Update root pipeline only when painting order actually changes
* Stop gating old focus and SetFrameTree behaviour behind Cargo feature
* Use webview_id and WebViewId in webview-related code
* Improve logging of webview-related embedder events
* Allow webview Show and Raise events to optionally hide all others
* Don’t do anything in response to WebViewPaintingOrder
* Remove WebViewPaintingOrder, since its payload is unreliable
* On MoveResizeWebView, only update root pipeline if rect changed
* Rename IOCompositor methods for clarity
* compositor: add event tracing; log webview ops even without ipc
* Add temporary debug logging
* Add more temporary debug logging
* Remove temporary logging in compositor
* Remove temporary debug logging
* Add temporary debug logging, but defer I/O until panic
* Capture a backtrace with each crash log entry
* Proper error handling without panicking in WebViewManager
* Clean up imports in constellation
---------
Co-authored-by: Delan Azabani <dazabani@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
This brings the version of WebRender used in Servo up-to-date with Gecko
upstream. The big change here is that HiDPI is no longer handled via
WebRender. Instead this happens via a scale applied to the root layer in
the compositor. In addition to this change, various changes are made to
Servo to adapt to the new WebRender API.
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Create embedder event to send to constellation
* Handle gamepad message in constellation, send to script thread
* Handle GamepadEvent in script thread and dispatch event to document
* Add missing Clones, fix event
* Add gamepad task source
* Adjust GamepadIndex type, remove unused imports
* Add internal getter for gamepads list
* Update gamepad new methods
* Handle gamepad connect and disconnect events
* Proto will be none, no need for HandleObject
* Initialize buttons and axes to standard mapping
* Adjust update type index types
* Update GamepadButton update function
* Adjust Gamepad mapping comments to match spec, add update logic
* Amend comment
* Update button and axis inputs on Updated event
* Add GilRs as gamepad backend in servoshell
* Add spec links, queue gamepad updates on task source
* ./mach fmt
* Fix comment length
* Split out button init, update spec comments
* Move gamepad event handling from document to global
* Map and normalize axes/button values
* Use std::time for gamepad timestamp
* Adjust gamepad handling in event loop
* Move button press/touch check into map+normalize function
- Small change but is more in line with spec
* ./mach fmt
* Update comment spec links and warning messages
* Doc comments -> regular comments
* Add window event handlers for gamepad connect/disconnect
* Adjust gamepad disconnect behavior
* Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting
* Update button handling from gilrs, add comments
* Enable gamepad pref during WPT tests and update expectations
* Update WPT expectations in meta-legacy-layout
Instead of making the client set up GL video decoding, have this done
inside libservo. The details necessary for decoding are fetched via
Surfman now. This also removes the setup for the context on Android --
which has no GStreamer support now anyway. In the future, this could be
enabled, but should likely be done using Surfman, instead of passing on
all these details manually.
This is a small cleanup that moves and renames this class. The rename is
simply because we are exposing a lot about the details of Servo's
rendering in the API and it makes sense to start thinking about
abstracting that away a bit.
This also moves the struct to `gfx`, which does have an effect on
Servo's dependency graph. This adds a new dependency on gfx to
`compositing`, but `compositing` had a transitive dependency on
gfx before through `canvas`.
* constellation: focusing, closing, and native window visibility
* rename “browser” to “webview”, “unfocus” to “blur”
* remove native window visibility from constellation
* rename more “browser” to “webview”
* guard clauses
* don’t automatically focus when no webviews are focused
* comment spec steps for window.close()
* use format interpolation
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* fix formatting
* rename “Webview” to “WebView” in types and type parameters
* remove unused method
* fix libsimpleservo
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Android build
* Fixes
* More fixes
- Still failing in the linking step
* More work on getting linking working
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* android: use mozjs with ndk r25c. loads servo.org
more android build fixes.
* fix ./mach run for android and make it follow logs
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* add experimental logic for compositor pause/resume
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* pass DPI from android to simpleservo
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* ci: add android workflow
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* switch to ANDROID_SDK_ROOT and ANDROID_NDK_ROOT vars
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* upgrade gradle to 4.10.1
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* upgrade to gradle 5.1.1
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* upgrade to gradle 8 and agp 8
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* make compositing work again with external present
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* android: improve mach support for non-NixOS and CI
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* fix sampler compilation bug introduced in #30490
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* ci: add android build to main workflow
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* gradle: set MinSdk = targetSdk = 30
NDK requires we compile against the minSdk API level
which is 30 in our case.
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* add instructions for android in README.md
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* apk: move servosurface to servoview
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* apk: uncomment the mediasession callbacks on MainActivity
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* apk: fix crash on MainAtivity.onDestroy
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* apk: drop VR, arm 5 and unused code
This commit drops:
* support for google, oculusvr
* support for arm5 architecture
and also removes
* fakeld scripts
* unused java code
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* cleanup shell.nix
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* android: add FIXMEs for gstreamer code
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* apk: remove commented code and debug logs
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* cleanup ServoView.java
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* mach: comment call to download gstreamer deps for android
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* disable bluetooth for jniapi as blurdroid is broken
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* fixup! README.md
* fixup! remove change in Cargo.toml
* fixup! move shell variables together
* fixup! cleanup jniapi/Cargo.toml comments
* delete commented gstreamer related android code
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* remove unused config variable in servbuild
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* android: more cleanup
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* force no_static_freetype only for android
* use actions to manage sdk, ndk and java
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* rename embedder event names to be more clear.
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* link to startup crash issue
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* fix lint issues
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* upgrade env_logger to 0.10 with duplicate exception
libservo and android_logger can use env_logger 0.10
but quickcheck is still stuck on 0.8 and has not seen
any activity in the last 2 years. This commit adds
a duplicate exception until the quickcheck dependency
can be upgraded (or replaced)
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* android: fix comments
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* disable jemalloc on android
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* fixup! replace linux with android in cfg
---------
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* compositing: rename WindowEvent to EmbedderEvent
* winit: rename winit_event_to_{servo → embedder}_event
* winit: rename ServoEvent::Awakened to WakerEvent
* winit: document App::handle_events and rename locals
* servo: rename Servo.embedder_events to messages_for_embedder
* winit: rustdoc link to EmbedderEvent
* winit: use new name queue_embedder_events_for_winit_event
There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.
Given the size of this patch, I think it's useful to get this landed as-is.
This module adds a structure (WindowGLContext) which holds the
OpenGL parameters that are going to be used by servo-media player
to render video frames using OpenGL.
In order to fill this structure, three new methods were added to
WindowMethods trait. In this patch only the Glutin-based
implementation provides a simple boilerplate.
The WindowGLContext is created in the entry point of libservo, when
the application window is created, and later passed to the
constellation, the pipeline and to the window element in dom, thus
htmlmediaelement has a mean to obtain these parameters via its
window.
Note: The WheelEvent interface supports rotation in all 3 spatial
dimensions. This implementation only supports two due to limitations
in the Glutin compositor.
The wheelevent interface is a dom interface that triggers for any
attached device that can rotate in one or more spatial dimensions.
Traditionally this is the mouse wheel though other devices could be
used as well. E.g. the trackball on a trackball mouse.
Added patch for bug:22853
Added implementation to exit from fullscreen mode by pressing ESC button
Added patch that supports to exit from fullscreen mode by pressing ESC
Deleted patch files
Added all requested changes on project
Removed the loop over self.pending_changes in switch_fullscreen_mode function
Bug #22853 - Make Window::set_fullscreen pass a non-None value when entering fullscreen is fixed and SetFullscreenState in exit_fullscreen changed to False
Added missing bracket in constellation.rs file to fix build issue
Bug: #22853 --> Make Window::set_fullscreen pass a non-None value when entering fullscreen is fixed and SetFullscreenState in exit_fullscreen changed to False