It could be used to have mutable JSVal fields without GC barriers.
With the removal of that trait, MutHeap and MutNullableHeap can respectively
be replaced by MutJS and MutNullableJS.
layout: Unify size calculation of replaced elements
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Fix the behavior of block-direction margins of replaced element both
as block level or inline level, and no longer query fragment info when
building display list for canvas.
Use `calculate_replaced_sizes()` in `compute_intrinsic_inline_sizes()`
and `assign_replaced_inline_size_if_necessary()`, and remove size
calculation in `assign_replaced_block_size_if_necessary()`, since
we've already done that.
Remove legacy items from .gitignore
The gitignore items being removed were added in f403129 for temporary files generated by `make` for cocoa integration. However, cocoa integration was later moved into its own repo [servo/cocoa-rs](https://github.com/servo/cocoa-rs), and thus the items are no longer necessary.
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These new methods calculate both the used width and height of an
replaced element and the same time. The `has_intrinsic_ratio()` method
also exposes information about whether a fragment has intrinsic aspect
ratio.
Use LengthOrNormal for column-gap #14297
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Added image-orientation property
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Implemented as per the MDN documentation—I could not find a current CSS draft. I am not sure if this is the complete correct metadata for the longhand helper:
```
<%helpers:longhand name="image-orientation”
experimental=“True”
animatable=“False”>
```
Also I am not sure how to test this and would appreciate help in creating a testing strategy.
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- [X] These changes fix#13877.
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Use build script to generate binding files
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This is a WIP patch to make rust-bindgen a build time dependency of style component for stylo. This should make things more automatic. I convert majority of `regen.py` to `build_gecko.rs`.
It currently doesn't work on Windows, because of servo/rust-bindgen#271 (it works when I fix the generated file manually, though). I haven't tested other platforms.
It would break servo's CI for geckolib, because:
1. it needs libclang (which is probably easy to solve)
2. it needs `MOZ_OBJDIR` to be passed in so that it can generate bindings
@Manishearth @emilio Do you agree with this change? Do you have suggestion for the issues above?
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Majority of build_gecko.rs is just the straightforward conversion from
regen.py. There are two differences that:
1. Side in whitelist is changed to mozilla::Side
2. std::atomic__My_base is added to opaque types for Windows
Introduce a PropertyId enum and use it instead of strings of property names
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* `LonghandId` and `ShorthandId` are C-like enums
* `Atom` is used for the name of custom properties.
* `PropertyDeclarationId` is the identifier for `PropertyDeclaration`,
after parsing and shorthand expansion. (Longhand or custom property.)
* `PropertyId` represents any CSS property, e.g. in CSSOM.
(Longhand, shorthand, or custom.)
CC @upsuper
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Make restyle tracking more granular
The primary idea of this patch is to ditch the rigid enum of Previous/Current
styles, and replace it with a series of indicators for the various types of
work that needs to be performed (expanding snapshots, rematching, recascading,
and damage processing). This loses us a little bit of sanity checking (since
the up-to-date-ness of our style is no longer baked into the type system), but
gives us a lot more flexibility that we'll need going forward (especially when
we separate matching from cascading). We also eliminate get_styling_mode in
favor of a method on the traversal.
This patch does a few other things as ridealongs:
* Temporarily eliminates the handling for transfering ownership of styles to the
frame. We'll need this again at some point, but for now it's causing too much
complexity for a half-implemented feature.
* Ditches TRestyleDamage, which is no longer necessary post-crate-merge, and is
a constant source of compilation failures from either needing to be imported
or being unnecessarily imported (which varies between gecko and servo).
* Expands Snapshots for the traversal root, which was missing before.
* Fixes up the skip_root stuff to avoid visiting the skipped root.
* Unifies parallel traversal and avoids spawning for a single work item.
* Adds an explicit pre_traverse step do any pre-processing and determine whether
we need to traverse at all.
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The primary idea of this patch is to ditch the rigid enum of Previous/Current
styles, and replace it with a series of indicators for the various types of
work that needs to be performed (expanding snapshots, rematching, recascading,
and damage processing). This loses us a little bit of sanity checking (since
the up-to-date-ness of our style is no longer baked into the type system), but
gives us a lot more flexibility that we'll need going forward (especially when
we separate matching from cascading). We also eliminate get_styling_mode in
favor of a method on the traversal.
This patch does a few other things as ridealongs:
* Temporarily eliminates the handling for transfering ownership of styles to the
frame. We'll need this again at some point, but for now it's causing too much
complexity for a half-implemented feature.
* Ditches TRestyleDamage, which is no longer necessary post-crate-merge, and is
a constant source of compilation failures from either needing to be imported
or being unnecessarily imported (which varies between gecko and servo).
* Expands Snapshots for the traversal root, which was missing before.
* Fixes up the skip_root stuff to avoid visiting the skipped root.
* Unifies parallel traversal and avoids spawning for a single work item.
* Adds an explicit pre_traverse step do any pre-processing and determine whether
we need to traverse at all.
MozReview-Commit-ID: IKhLAkAigXE
Part of #13551 - Create packages under release/debug directories as appropriate
r? @aneeshusa
This change implements fixes for #13551 for Linux and MacOS targets.
`/python/servo/package_commands.py` was modified so that:
- On MacOS, it creates all intermediate packaging directories like `dmg`, `brew`, and `brew-tmp` under `target/(release|debug)`, rather than in `target` directly.
- On MacOS, all packaging artifacts (`.dmg`, brew `.tar.gz`) are packaged under `target/(release|debug)`, rather than in `target` directly.
- On Linux, the resulting `tar.gz` Servo package is placed under `target/(release|debug)`, rather than in `target`.
- Also did some extra cleanup around path parsing in the MacOS packaging code, to use `os.path` methods rather than straight `'/'` parsing with `split` and `join` where it was applicable.
`/etc/ci/upload_nightly.sh` was modified to:
- Look for artifacts in `target/release` for `mac`, `macbrew`, and `linux` platforms, rather than just `target/`.
---
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…lease/debug as specified or detected. Modify macos packaging to create all packages under release/debug directory. Updated etc/ci/upload_nightly.sh to support uploading from either release/debug directory, depending on what was built
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Rewrite determine_request_referrer() to explicitly limit it to the checks it can do.
Checks for the Client value should reside in the script thread.
I also noted some other issues in this code.
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* `LonghandId` and `ShorthandId` are C-like enums
* `Atom` is used for the name of custom properties.
* `PropertyDeclarationId` is the identifier for `PropertyDeclaration`,
after parsing and shorthand expansion. (Longhand or custom property.)
* `PropertyId` represents any CSS property, e.g. in CSSOM.
(Longhand, shorthand, or custom.)
Using these instead of strings avoids some memory allocations and copies.
This commit updates the 'mach package' command to generate output
under the target/release and target/debug directories when run on
macOS and Linux.
etc/ci/upload_nightly.sh has also been updated to upload packages from
the release/debug directories.
Alphabetize `document.createEvent` `match` list.
Makes it easier to see what hasn't been implemented with regards to the
spec.
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Add support for fullscreen #10102
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I'm start working on fullscreen support.
@jdm Should be the entry_point in ScriptReflow a Option if fullscreen is enabled or point on the entry_node? For example the RootNode.
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Adding linting checks for buildbot_steps.yml
This pull request adds some tidy checks around YAML files, and specifically `buildbot_steps.yml`.
Tidy checks added:
* YAML files are checked for well-formedness/parse-ability
* Whether a YAML file has duplicate keys
* Whether a `buildbot_steps.yml` file contains only mappings to list-of-strings.
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…ing checking for correct mappings and duplicate YAML keys. Added unit tests to test_tidy.py.
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This commit adds tidy checks for buildbot_steps.yml, as well as unit
tests. These checks include:
* Checking buildbot_steps.yml can be parsed by a YAML loader
* buildbot_steps.yml does not contain duplicate keys
* buildbot_steps.yml keys map to a list of strings