Special-case setting location.hash to the empty string
This avoids endless redirect loops on facebook and makes us compliant with https://github.com/whatwg/html/pull/1318.
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Added checks that selection is valid, and fix set_selection_range.
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Fixed range checking for text inputs. Included some `debug_assert!` statements to check that the selection range is always valid.
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Avoid stalled pages containing unreachable stylesheets
This hits some of the pages in the performance testsuite, and leads to a poor user experience since the document load event is never dispatched and the page never finishes parsing.
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Text fragment color merge
The display list item for a line of text has a single color assigned for
it, so text fragments with different colors cannot be merged.
There is no issue number for this, as far as I know. I found this while
trying an internal program that uses red asterisks for required text
fields.
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The display list item for a line of text has a single color assigned for
it, so text fragments with different colors cannot be merged.
There is no issue number for this, as far as I know. I found this while
trying an internal program that uses red asterisks for required text
fields.
Add webdriver commands for (Get|Add)Cookie
Add the webdriver commands for GetCookie and AddCookie. In addition the basic messages for sending cookie data back and forth from the resource thread needed to be created and the handlers for those messages were created as well.
Do we plan to have some sort of test suite for the webdriver at some point? At this point I primarily test my PRs with basic shell scripts with a lot of `curl` and `jq`.
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webgl: Refactor texture validations to take advantage of rust type system
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This commit introduces the `WebGLValidator` trait, and uses it for multiple
validations in the texture-related WebGL code, to move that logic out of the
already bloated `webglrenderingcontext.rs` file.
It also creates a type-safe wrapper for some WebGL types, removing all the
`unreachable!`s there, and introduces a macro for generating them conveniently.
This partially addresses #10693, pending refactor more code to use this
infrastructure, and (possibly?) introducing an `AsGLError` trait for the errors
to make the error handling happen in `WebGLContext`.
r? @jdm
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This commit introduces the `WebGLValidator` trait, and uses it for multiple
validations in the texture-related WebGL code, to move that logic out of the
already bloated `webglrenderingcontext.rs` file.
It also creates a type-safe wrapper for some WebGL types, removing all the
`unreachable!`s there, and introduces a macro for generating them conveniently.
This partially addresses #10693, pending refactor more code to use this
infrastructure, and (possibly?) introducing an `AsGLError` trait for the errors
to make the error handling happen in `WebGLContext`.
Fix the Dromaeo test runner
Fix the automated Dromaeo test runner. Without this change, it sits spinning at 100% CPU usage after completing all the tests.
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see #10947
Node::scroll_area should check if the element is potentially scrollable
Three tests use `document.scrollingElement` which was not supported at
the time of writing. They are, hence, expected to FAIL.
The last expected FAIL should be fixed by #10947.
Edited some comments, message texts.
URI to URL
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Obtain backtraces automatically from segfaults
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This enables more meaningful output from observing hard crashes outside of GDB through the judicious use of a SIGSEGV signal handler.
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Implement private browsing for mozbrowser
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Support the `mozprivatebrowsing` attribute on mozbrowser iframes. This separates the non-private and private sessions in terms of cookies, HSTS lists, cached HTTP credentials, HTTP connection pools, and web storage. The private session is shared between all private mozbrowsers, and lasts until shutdown.
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Account for the font of empty input fields
The font of empty fragments is not accounted for in layout. This behavior is incorrect when part of an input field.
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Silent some warnings
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Implement non-visible pipeline and iframe visibility methods
This addresses #9566 and a good part of #9751, specifically:
* Pipeline has a notion of visibility
* IFrame setVisible/getVisible interface with IFrame's pipeline visibility
* IFrame mozbrowservisibilitychange responds to changes in visibility
* Pipeline visibility is used to limit animations (requestAnimationFrame does not tick animations when hidden) and to increase timer intervals (currently set to a minimum of 1 second while hidden)
Absent for now are any changes to the Document API and general implementation of the Page Visibility API, since the more interesting parts require knowledge of whether the user agent is minimized, OS screen locked, etc.
cc @paulrouget @jdm
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