Make an early return when the WebSocket connection fails in the constructor.
Also let the WebSockect connection to be closed when the connection could
not be established.
Fixes#6082.
added testbindingproxy to dom/mod.rs and fixed unused variable warning of testingbindingproxy.rs
removed useless GlobalField, removed brackets use statements with only 1 element and changed the description of TestBindingProxy.webidl
renamed reflector to reflector_ and removed unused import in testbinding.rs
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture
And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}
Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.
Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this
Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.
Blocked on https://github.com/servo/gleam/pull/22
A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
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The fillStyle and strokeStyle attributes can be either strings(color), CanvasGradients, or CanvasPatterns.
The current implementation only considers strings(color).
r? @nox @jdm @pcwalton
cc @yichoi
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This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture
And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}
Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.
Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this
Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.
Blocked on https://github.com/servo/gleam/pull/22
A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
This fixes layers being created with a 3x3 border that's not needed.
This exposes https://github.com/servo/servo/issues/6250, so update the affected reftest to use ahem font until it is fixed.
Fixes#1745
Should I adjust the expected result of the corresponding wpt test cases?
html/dom/documents/dom-tree-accessors/document.getElementsByName/document.getElementsByName-namespace.html
html/dom/documents/dom-tree-accessors/document.getElementsByName/document.getElementsByName-namespace.xhtml
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* Add parser support for 3d transforms.
* Change ComputedMatrix to a representation that suits interpolation.
* Switch stacking contexts to use 4x4 matrices.
The transforms themselves are still converted to 2d and handled by azure for now, but this is a small standalone part that can be landed now to make it easier to review.
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