Simon Wülker
3d320fa96a
Update rustfmt to the 2024 style edition ( #35764 )
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* Use 2024 style edition
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Reformat all code
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
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Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
2025-03-03 11:26:53 +00:00
Auguste Baum
863d2ce871
Propagate CanGc
arguments through callers in constructors ( #35541 )
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Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
2025-02-20 16:17:45 +00:00
Josh Matthews
c94ac5bccb
Move various reflector types and traits to script_bindings ( #35279 )
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* script: Move Reflector to script_bindings.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* script: Extract global() helper from DomObject into new trait. Move DomObject and related traits to script_bindings.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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Signed-off-by: Josh Matthews <josh@joshmatthews.net>
2025-02-04 06:58:08 +00:00
Josh Matthews
c94d909a86
script: Limit public exports. ( #34915 )
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* script: Restrict reexport visibility of DOM types.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* script: Mass pub->pub(crate) conversion.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* script: Hide existing dead code warnings.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Formatting.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Fix clippy warnings.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Formatting.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Fix unit tests.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Fix clippy.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* More formatting.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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Signed-off-by: Josh Matthews <josh@joshmatthews.net>
2025-01-10 08:19:19 +00:00
Domenico Rizzo
0e9746fbbe
Add CanGc argument to reflect_dom_object ( #34606 )
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* applied mach fmt
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
Refinements
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
Modified reflect_dom_object signature and all its calls
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
* fix function calls when parameter is passed up
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
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Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
2024-12-13 15:51:59 +00:00
Samson
aad2dccc9c
Strict import formatting (grouping and granularity) ( #30325 )
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* strict imports formatting
* Reformat all imports
2023-09-11 19:16:54 +00:00
Tobias Tschinkowitz
9c343fcc96
Replaced failible boolean with an enum
2020-04-23 18:23:01 +02:00
Istvan
62f00df79d
Add initial support for VertexAttribI4*, VertexAttribIPointer
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Adds initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls.
2020-04-07 15:01:39 -04:00
YUAN LYU
3ea6d87bcc
Add trait DomObjectWrap to provide WRAP function
2020-03-20 22:16:56 -04:00
Istvan Miklos
1b4a3d8987
Add VertexArrayObject support for WebGL2
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The implementation was already in place for OpenGL ES.
My approach with this patch is to add support for WebGL2 by
sharing the implementation between the WebGL2 and GLES.
2020-03-13 11:38:28 -04:00
Kunal Mohan
02c1612cb0
Add accountable-refcell as optional build time feature
2020-01-08 09:44:41 +05:30
Simon Sapin
bea73951db
Use #![register_tool]
instead of #![register_attr]
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CC https://github.com/rust-lang/rust/issues/66079
2019-11-15 17:24:42 +01:00
Josh Matthews
8f5c37c0b5
Don't panic if WebGL thread can't be reached during finalization.
2019-07-29 10:09:24 -04:00
Simon Sapin
be69f9c3e6
Rustfmt has changed its default style :/
2018-12-28 13:17:47 +01:00
Jan Andre Ikenmeyer
a1a14459c1
Update MPL license to https (part 3)
2018-11-19 14:47:12 +01:00
Pyfisch
9e92eb205a
Reorder imports
2018-11-06 22:35:07 +01:00
Simon Sapin
45f7199eee
cargo fix --edition
2018-11-06 15:26:02 +01:00
chansuke
c37a345dc9
Format script component
2018-09-19 17:40:47 -04:00
Anthony Ramine
7f9d560f28
Allow binding the null buffer in vertexAttribPointer if offset is 0
2018-08-30 16:15:38 +02:00
Anthony Ramine
fba6d801a1
Always use a WebGLVertexArrayObject to handle vertex attribs
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This lets us clean up how buffers are reference-counted.
2018-08-02 12:46:19 +02:00
Anthony Ramine
661e258b28
Store a reference to the WebGLRenderingContext in WebGLObject
2018-07-24 13:27:33 +02:00
Anthony Ramine
5d43f1c9bd
Rename BoundAttribBuffers to VertexAttribs and make it store a slice
2018-07-05 14:20:44 +02:00
Anthony Ramine
fc3dd7cefc
Implement checks for vertex attribs enabled as arrays without a bound buffer
2018-06-20 15:59:06 +02:00
Anthony Ramine
b523267349
Move WebGLVertexArrayObjectOES to script::dom
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It's not a WebGL extension itself, it's just used by one.
2018-05-24 12:12:23 +02:00