This change splits the list of animations and transitions, which are
almost always handled differently. It also renames
`ElementAnimationState` to `ElementAnimationSet` and establishes an
`AnimationState` for every transition and animation. This allows us to
stop continually reallocating lists every time a transition or animation
needs to be canceled.
Fixes#14419.
This change corrects synchronization issues with animations, by
reworking the animation processing model to do a quick restyle and
incremental layout when ticking animations.
While this change adds overhead to animation ticks, the idea is that
this will be the fallback when synchronous behavior is required to
fulfill specification requirements. In the optimistic case, many
animations could be updated and applied off-the-main-thread and then
resynchronized when style information is queried by script.
Fixes#13865.
`update_style_for_animation` previously handled both canceling defunct
animations and also updating style to reflect current animation state.
This change splits those two concerns because we want to start handling
replaced or canceled animations and finished animations in two different
places.
This is a refactor, so ideally it shouldn't change any behavior.
When doing a restyle, we should apply animations and transitions to the
new style so that it is reflected in `getComputedStyle()` and the new
style information properly cascades. This is the first part of properly
ticking animations and transitions.
This causes a couple new animations tests failures (along with many new
passes), but we currently don't have support for properly handling
animations after they have completed, so this isn't totally unexpected.
This refactor is preparation for implementing a specification
compliant transitions and animations processing model.
These data structures hold all the animation information about a single
node. Since adding, updating, and modifying animations for a single node
are all interdependent, it makes sense to start encapsulating animation
data and functionality into a single data structure. This also opens up
the possibility for easier concurrency in the future by more easily
allowing per-node mutexes.
This change adds support for canceling CSS transitions when a property
is no longer transitionable or when an element becomes styled with
display:none. Support for canceling and replacing CSS transitions when
the end value changes is still pending. This change also takes advantage
of updating the constellation message to fix a bug where transition
events could be sent for closed pipelines.
Fixes#15079.
This change modifies the names of some methods to make it clearer what
they are doing. It also adds some clarifying comments to explain some
confusing behavior.
Font code is the only thing that was using Au in the style system without
interfacing with Gecko, and there was no real reason for it to do so.
This slightly simplifies the code.
Differential Revision: https://phabricator.services.mozilla.com/D57248
There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.
Given the size of this patch, I think it's useful to get this landed as-is.
This is the easy fix.
The hard fix (outlined in the comment) would be nice, but I don't think this bug
alone justifies it.
Differential Revision: https://phabricator.services.mozilla.com/D38184
I think this is a good change regardless of other discussion in bug 1552587. If
we decide to move `mColor` to the top-level of the struct that can be done
separately.
Differential Revision: https://phabricator.services.mozilla.com/D32726
Some of these were unused, some of them were only used in combination with
others, so I've unified them.
In particular, Forgetful and ClearAnimationOnlyDirtyDescendants were used only
together for a very specific task (the final animation traversal), so I merged
them into something that has that name.
ClearDirtyBits was unused, so I removed along with some code that would no
longer be called.
Differential Revision: https://phabricator.services.mozilla.com/D25454
This reverts commit d6092fae27.
This change actually makes transitions start, and our code for stopping
transitions is just bogus, so we just keep re-starting them over and over, which
is not good.
The last caller who used was #14418, which did fix a problem but introduced
multiple. In particular, now transitions don't get expired ever, until they
finish running of course.
That is not ok, given you can have something that the user can trigger to change
the style (hi, :hover, for example), and right now that triggers new
transitions, getting this into a really funny state.
I should give fixing this a shot, but it's non-trivial at all.
Currently, NAC always inherits from the closest non-NAC ancestor element,
regardless of whether it is for an element-backed pseudo or not.
This patch changes the inheritance so that for element-backed pseudos, we
inherit from the closest native anonymous root's parent, and for other NAC we
inherit from the parent.
This prevents the following two issues and allows us to remove the
NODE_IS_NATIVE_ANONYMOUS flag:
* Avoiding inheriting from the non-NAC ancestor in XBL bindings bound to NAC.
- This is no longer a problem since we apply the rule only if we're a
pseudo-element, and all pseudo-elements are in native anonymous subtrees.
- This also allows to remove the hack that propagates the
NODE_IS_NATIVE_ANONYMOUS flag from the ::cue pseudo-element from
BindToTree.
* Inheriting from the wrong thing if we're a nested NAC subtree.
- We no longer look past our NAC subtree, with the exception of
::-moz-number-text's pseudo-elements, for which we do want to propagate
::placeholder to.
A few rules from forms.css have been modified because they're useless or needed
to propagate stuff to the anonymous form control in input[type="number"] which
previously inherited from the input itself.
Bug: 1460382
Reviewed-by: heycam
MozReview-Commit-ID: IDKYt3EJtSH
This is in preparation of a cascade optimization for custom properties.
This fixes various fishiness around our StyleBuilder stuff. In particular,
StyleBuilder::for_derived_style (renamed to for_animation) is only used to
compute specified values, and thus doesn't need to know about rules, visited
style, or other things like that.
The flag propagation that was done in StyleAdjuster is now done in StyleBuilder,
since we know beforehand which ones are always inherited, and it simplified the
callers and the StyleAdjuster code. It also fixed some fishiness wrt which flags
were propagated to anon boxes and text.
The text-decoration-lines bit is interesting, because the way it was implemented
in #17722 meant that display: contents elements did get HAS_DECORATION_LINES
flags only if its parent also had it, so in practice the Contents check
preserves behavior, but it's only an optimization looking at Gecko's call-sites,
so we can remove it too.
MozReview-Commit-ID: 6BHCyEO2U8c
Not super-proud of this one, but it's the easiest way I could think of.
The changeset looks bigger than what it is, because while at it I've rewrapped a
fair amount of functions around to use proper block indentation.
Alternatives are parameterizing Stylist by <E>, which is not fun, or moving the
concrete element from layout_thread to layout, but that implies layout depending
on script, which isn't fun either.
Other alternative is implementing an empty enum and making anon boxes work on
it. It has the advantage of removing the annoying type parameter, but the
disadvantage of instantiating `cascade` twice, which isn't great, and having to
maintain all the boilerplate of a `TElement` implementation that just does
nothing.