This will allow the compositor to properly chain scrolling requests up
when a node has reached the extent of the scroll area. This fixes
scrolling on servo.org.
eca0acf459 uncovered a bug in the way that
the scrolling area of `window` was calculated and broke scrolling on the
root element. This change does two things in order to fix that:
1. Does a partial revert of eca0acf459 in
order to get scrolling from script working again on the window
object.
2. Has the compositor always generate a frame for scrolls starting from
script and waits for them. This is speculative fix for flakiness in
root scrolling tests on CI.
Store hit testing information in a data structure that sits alongside
the display list in the compositor. This will allow the compositor to
store more information per-node. The data structure also takes care of
de-duplicating information between successive display list entries. In
the future, the data structure can be even more aggressive in producing
smaller side hit testing lists, if necessary.
This does not (yet) upgrade ./rust-toolchain
The warnings:
* dead_code "field is never read"
* redundant_semicolons "unnecessary trailing semicolon"
* non_fmt_panic "panic message is not a string literal, this is no longer accepted in Rust 2021"
* unstable_name_collisions "a method with this name may be added to the standard library in the future"
* legacy_derive_helpers "derive helper attribute is used before it is introduced" https://github.com/rust-lang/rust/issues/79202
This change corrects synchronization issues with animations, by
reworking the animation processing model to do a quick restyle and
incremental layout when ticking animations.
While this change adds overhead to animation ticks, the idea is that
this will be the fallback when synchronous behavior is required to
fulfill specification requirements. In the optimistic case, many
animations could be updated and applied off-the-main-thread and then
resynchronized when style information is queried by script.
Fixes#13865.
Stop embedder calls and fake rAF when window not visible
This addresses 2 issues:
- a rAF loop might still be ongoing when the window is invisible if script decided that the rAF were going too fast (spurious rAF)
- a hidden window does not run the rAF loop, but the embedder would still be in animating mode
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There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.
Given the size of this patch, I think it's useful to get this landed as-is.
track and update cursor while scrolling
<!-- Please describe your changes on the following line: -->
This PR follows PR #23313 to fix the issue #12604 by adding a field `cursor_pos: DevicePoint` to `IOCompositor` and adding a `update_cursor()` method. This is based on the improvements suggested by @paulrouget in this [feedback](https://github.com/servo/servo/pull/23313#issuecomment-489017975) comment.
This is my first time contributing to open source, i would love any feedback.
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Note: The WheelEvent interface supports rotation in all 3 spatial
dimensions. This implementation only supports two due to limitations
in the Glutin compositor.
The wheelevent interface is a dom interface that triggers for any
attached device that can rotate in one or more spatial dimensions.
Traditionally this is the mouse wheel though other devices could be
used as well. E.g. the trackball on a trackball mouse.
Fix behaviour of window resizing on Windows.
This makes Windows builds usable when the window is resized.
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- [x] These changes fix#23489
- [x] These changes do not require tests because we can't run tests on Windows CI yet.
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