Fix PaintContext page_rect due to display list origin
Fix PaintContext page_rect due to non zero display list origin.
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stylo: Improve restyling performance
This commit adds hooks to the Servo style traversal to avoid traversing all the
DOM for every restyle. Additionally it changes the behavior of the dirty flag to
be propagated top down, to prevent extra overhead when an element is dirtied.
This commit doesn't aim to change the behavior on Servo just yet, since Servo does extra job when dirtying the node related with DOM revision counters that might be necessary.
CC @asajeffrey for the DOM revision counters stuff. When a node is dirty, do all its descendants really need to increment the revision counter, or is this an unintended effect? My intuition is that this is hurting performance quite a lot for servo.
r? @bholley
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Instead of simply rounding layer origins and discarding subpixel
offsets, accumulate them by transforming them into the space of the
next child stacking context. This is an attempt to eliminate subpixel
differences that are caused by different stacking context boundaries in
reference tests.
Currently these accumulated subpixels are only used for text
positioning, but the plan is that they can be used for all drawing in
the future.
Avoid deadlock when closing a pipeline.
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At the moment, the constellation blocks on a pipeline during closure. This PR makes pipeline closure asynchronous.
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WebRender.
This happens asynchronously, just as it does in non-WebRender mode.
This functionality is a prerequisite for doing proper display-list-based
hit testing in WebRender, since it moves the scroll offsets into Servo
(and, specifically, into the script thread, enabling iframe event
forwarding) instead of keeping them private to WebRender.
Requires servo/webrender_traits#55 and servo/webrender#277.
Partially addresses #11108.
It's a pointless abstraction that propagates the obsolete chan terminology,
swaps the order in which the sender and receiver are returned, and hides a
source of panics.
Merge DisplayListEntry into DisplayItem
We don't really need two levels of abstraction for every element in the
DisplayList. This simplifies the complexity of the data structure in
preparation for providing documentation and properly handling scrolling
roots.
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We don't really need two levels of abstraction for every element in the
DisplayList. This simplifies the complexity of the data structure in
preparation for providing documentation and properly handling scrolling
roots.
This changes headless operation to strictly be a runtime option, rather
than a compile-time one. Note that the old headless version still relied
on a display server to support WebGL, while it now requires one all the
time.
Fixes#8573
Instead of producing a tree of stacking contexts, display list
generation now produces a flat list of display items and a tree of
stacking contexts. This will eventually allow display list construction
to produce and modify WebRender vertex buffers directly, removing the
overhead of display list conversion. This change also moves
layerization of the display list to the paint thread, since it isn't
currently useful for WebRender.
To accomplish this, display list generation now takes three passes of
the flow tree:
1. Calculation of absolute positions.
2. Collection of a tree of stacking contexts.
3. Creation of a list of display items.
After collection of display items, they are sorted based upon the index
of their parent stacking contexts and their position in CSS 2.1
Appendeix E stacking order.
This is a big change, but it actually simplifies display list generation.