Changed the two instances of `euclid::default::Size2D<u64>` in
`servo/components/script/canvas_context.rs` and
`servo/components/shared/snapshot/lib.rs` that were outlined as the bare minimum
in "Make canvas/context/snapshot size be u32 everywhere" to
`euclid::default::Size2D<u32>`. Every other change made in this commit is
either:
- of similar nature, and is the minimum that would allow compilation
- resolving lints triggered by the former
More might be needed to complete the issue, but I feel like this is a good
starting point.
This commit includes changes to the following components:
- canvas
- pixels
- script
- shared/canvas
- shared/snapshot
Signed-off-by: hashcatHitman <155700084+hashcatHitman@users.noreply.github.com>
`surface()` returns `SourceSurface` which is/was meant as optimization
when passing from canvas to canvas (in vello that would be wgpu texture;
but raquote does not really have this) while bytes returns something
that must impl AsRef<[u8]> (this is more generic then `&[u8]` as it
allows us to have type with drop impl - wgpu's BufferView).
Testing: This is just refactoring (protected by rust), but there are WPT
tests.
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
Small fixes of abstraction.
We do not need to generalize `CompositionOrBlending`, because it's from
canvas_traits.
Ellipse impl that uses arc is not backend specific, so it serves as good
trait default.
Reviewable per commit.
Testing: Only refactoring, but there are WPT tests
---------
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
Current abstraction was leaky and very hard to understand/impl because
it was so intervened with actual implementation.
Now we generalize both `CanvasState` and `CanvasData` over `B: Beckend`,
meaning that every type/method must be part of trait interface (that
lives in `beckend.rs`). Using associated trait types instead of `Box<dyn
>` allows us too remove the need for wrapper types (and `to_raquote()`
methods) as we can implement helper traits on (foreign) raquote types.
The only time we actually do dispatch (by enum) is at `Canvas` methods.
Implementation now only need to implement all backend traits and
helpers. I tried to restrain myself from actually cleaning abstraction
(where possible), to keep this change as much mechanical as possible,
but we should absolutely do that as a follow up.
Testing: Rust as we only do refactor, but there are also WPT tests
try run: 1476065852
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
To prevent any potential crash/OOM issues with "canvas" element
from "rogue" applications let's apply large size limitations for context
canvas2d's draw target to Servo (similar approach in Firefox/Chromium -
they limits width and height to 32767/65535 pixels).
Fixes: #36155, #34117, #30164, #24710
--
- [x] ./mach build -d does not report any errors
- [x] ./mach test-tidy does not report any errors
- [x] There are tests for these changes
tests/wpt/tests/html/canvas/element/canvas-host/2d.canvas.host.size.large.html
tests/wpt/tests/html/canvas/offscreen/canvas-host/2d.canvas.host.size.large.html
tests/wpt/tests/html/canvas/offscreen/canvas-host/2d.canvas.host.size.large.worker.js
Signed-off-by: Andrei Volykhin <andrei.volykhin@gmail.com>
Each canvas context returns snapshot instead of just raw bytes. This
allows as to hold off conversions (BGRA <-> RGBA, (un)premultiply) to
when/if they are actually needed. For example when loading snapshot into
webgl we can load both RGBA and BGRA so no conversion is really needed.
Currently whole thing is designed to be able to be extend on
https://github.com/servo/ipc-channel/pull/356, to make less copies.
Hence some commented out code.
Fixes#35759
There are tests for these changes in WPT
---------
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
These two traits both exposed different parts of the compositing API,
but now that the compositor doesn't depend directly on `script` any
longer and the `script_traits` crate has been split into the
`constellation_traits` crate, this can be finally be cleaned up without
causing circular dependencies. In addition, some unit tests for the
`IOPCompositor`'s scroll node tree are also moved into
`compositing_traits` as well.
Testing: This just combines two crates, so no new tests are necessary.
Fixes: #35984.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Migrate to 2024 edition
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Allow unsafe_op_in_unsafe_fn lint
This lint warns by default in the 2024
edition, but is *way* too noisy for servo.
We might enable it in the future, but not now.
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Compile using the 2024 edition
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Use 2024 style edition
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Reformat all code
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
Instead of keeping a per-FontGroup cache of the previously used fallback
font, cache this value in the caller of `FontGroup::find_by_codepoint`.
The problem with caching this value in the `FontGroup` is that it can
make one layout different from the next.
Still, it is important to cache the value somewhere so that, for
instance, Chinese character don't have to continuously walk through the
entire fallback list when laying out. The heuristic here is to try to
last used font first if the `Script`s match. At the very least this
should make one layout consistent with the next.
Fixes#35704.
Fixes#35697.
Fixes#35689.
Fixes#35679.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
this was not possible when original code was written due to wr limitations (image sizes could not be changed)
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Update to rust 1.85
This is needed for cargo-deny
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Upgrade crown
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Clippy fixes
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Re-upgrade cargo-deny to 0.18
Keeping it locked to 0.18 just in case they
update their required rustc version again
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
---------
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
- Move options configuring antialiasing and WebRender shader precache to
the `Preferences` to group them with other related WebRender and DOM
settings.
- Remove the option to disable antialiasing for canvases. This was
unused.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
The new version of rust allows us to elide some lifetimes and clippy is
now complaining about this. This change elides them where possible and
removes the clippy exceptions.
Fixes#34804.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This change:
1. Adds safety documentation where it was missing.
2. Limits the scope of unsafe code in some cases to where it is actually
unsafe.
3. Converts some free functions to associated functions and methods,
thereby making them more likely to be called safely.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
System fonts used to be instantiated using the system font loader and
this change restores that behavior. In addition, on macOS and FreeType
platforms font data for system fonts is loaded using memory mapping. The
benefit is that system font loaders typically are able to cache fonts in
system memory (using memory mapping, for instance) and we'd like to load
them in a the way most compatible with other applications.
On my Linux system, this manages to get the overhead of loading a very
large font down from 10ms to approximately 1ms. Subsequent runs show
even less overhead. We've measured similar gains on macOS systems.
Currently, system font data must be loaded into memory manually for
canvas and this is unlikely to change even with a switch to `vello`. The
use of explicit memmory mapping should help in this case -- though it
probably won't be possible to use this properly on macOS and Windows if
we ever want to load fonts from TTCs properly.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Instead of exposing many different kinds of messages to the compositor
that are routed through the constellation, expose a single message type
which can be sent across IPC channels. In addition, this IPC channel and
the route to the crossbeam channel with the compositor is created along
with the `CompositorProxy`, simplifying what needs to be passed around
during pipeline initialization.
Previously, some image updates (from video) were sent over IPC with a
special serialization routine and some were sent via crossbeam channels
(canvas). Now all updates go over the IPC channel `IpcSharedMemory` is
used to avoid serialization penalties. This should improve performance
and reduce copies for video, but add a memory copy overhead for canvas.
This will improve in the future when canvas renders directly into a
texture.
All-in-all this is a simplification which opens the path toward having a
standard compositor API and reduces the number of duplicate messages and
proxying that had to happen in libservo.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Instead of exposing many different kinds of messages to the compositor
that are routed through the constellation, expose a single message type
which can be sent across IPC channels. In addition, this IPC channel and
the route to the crossbeam channel with the compositor is created along
with the `CompositorProxy`, simplifying what needs to be passed around
during pipeline initialization.
Previously, some image updates (from video) were sent over IPC with a
special serialization routine and some were sent via crossbeam channels
(canvas). Now all updates go over the IPC channel `IpcSharedMemory` is
used to avoid serialization penalties. This should improve performance
and reduce copies for video, but add a memory copy overhead for canvas.
This will improve in the future when canvas renders directly into a
texture.
All-in-all this is a simplification which opens the path toward having a
standard compositor API and reduces the number of duplicate messages and
proxying that had to happen in libservo.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This is done by no longer forwarding compositor-bound messages through
SystemFontService and making `FontContext` non-generic:
- Messages from the `FontContext` to the `Compositor` no longer need to be
forwarded through the `SystemFontService`. Instead send these messages
directly through the script IPC channel to the `Compositor`.
- Instead of adding a mock `SystemFontServiceProxy`, simply implement a
mock `SystemFontService` on the other side of an IPC channel in the
`font_context` unit test. This allows making `FontContext`
non-generic, greatly simplifying the code. The extra complexity moves
into the unit test.
These changes necessitate adding a new kind of `FontIdentifier`,
`FontIdentifier::Mock` due to the fact that local fonts have
platform-specific identifiers. This avoids having to pretend like the
system font service can have web fonts -- which was always a bit of a
hack.
These two changes are combined into one PR because they both require
extensive and similar chages in the font_context unit test which
dependended on the details of both of them.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
This changes modifes the way that font data is sent over IPC channels.
Instead of serializing the data or sending it via IPC byte senders, font
data is copied into shared memory and a copy of the handle is sent over
the channel.
There is also the idea of sending the file handle of the on disk data of
system fonts. This could be implemented as a further followup once there
is an abstraction in `ipc-channel` over file handles.
To accomplish this, a `FontData` abstraction is added, which also allows
caching an in-memory shared `Arc<Vec<u8>>` version of the data (neeeded
by some APIs). This could also be a place for caching font tables in the
future.
Finally, the `FontCacheThread` is renamed to the `SystemFontService`
while the proxy for this is now named `SystemFontServiceProxy`.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Do font selection using Servo's font backend, which is shared with the
rest of layout. In addition, delay the creation of the `font-kit` font
until just before rendering with `raqote`. The idea is that when
`raqote` is no longer used, we can drop the `font-kit` dependency.
This change has the side-effect of fixing text rendering in canvas,
adding support for font fallback in canvas, and also correcting a bug in
font selection with size overrides.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
This crate only takes care of fonts now as graphics related things are
split into other crates. In addition, this exposes data structures at
the top of the crate, hiding the implementation details and making it
simpler to import them.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Move WebRender related types to `webrender_traits`
This refactor moves several WebRender related types
from `compositing_traits`, `script_traits` and `net_traits`
crates to the `webrender_traits` crate.
This change also moves the `Image` type and associated
function out of `net_traits` and into the `pixels` crate.
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Move `script_traits::WebrenderIpcSender` to `webrender_traits::WebRenderScriptApi`
---------
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
This allows sharing font templates, fonts, and platform fonts across
layout threads. It's the first step toward storing web fonts in the
layout versus the shared `FontCacheThread`. Now fonts and font groups
have some locking (especially on FreeType), which will probably affect
performance. On the other hand, we measured memory usage and this saves
roughly 40 megabytes of memory when loading servo.org based on data from
the memory profiler.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* Simplify `FontHandle` and rename it to `PlatformFont`
Rename it to `PlatformFont` and move the `FontTemplate` member to
`Font`, because it's shared by all platforms.
* Update components/gfx/platform/freetype/font.rs
Co-authored-by: Mukilan Thiyagarajan <mukilanthiagarajan@gmail.com>
* Fix build for MacOS and Windows
---------
Co-authored-by: Mukilan Thiyagarajan <mukilanthiagarajan@gmail.com>
Now that `FontTemplateData` is more or less the same on all platforms,
it can be removed. This is a preparatory change for a full refactor of
the font system on Servo. The major changes here are:
- Remove `FontTemplateData` and move its members into `FontTemplate`
- Make `FontTemplate` have full interior mutability instead of only
the `FontTemplateData` member. This is preparation for having these
data types `Send` and `Sync` with locking.
- Remove the strong/weak reference concept for font data. In practice,
all font data references were strong, so this was never fully
complete. Instead of using this approach, the new font system will
use a central font data cache with references associated to layouts.
- The `CTFont` cache is now a global cache, so `CTFont`s can be shared
between threads. The cache is cleared when clearing font caches.
A benefit of this change (apart from `CTFont` sharing) is that font data
loading is platform-independent now.
* clippy: fix `result_unit_err` warnings
* feat: fix result warnings in script
* doc: document `generate_key` return type
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* feat: add back result to RangeRequestBounds::get_final
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Instead of using a simple `Atom` to identify a local font, use a data
structure. This allows us to carry more information necessary to
identify a local font (such as a path on MacOS). We need this for the
new version of WebRender, as fonts on MacOS now require a path.
This has a lot of benefits:
1. We can avoid loading fonts without paths on MacOS, which should
avoid a lot of problems with flakiness and ensure we always load the
same font for a given identifier.
2. This clarifies the difference between web fonts and local fonts,
though there is more work to do here.
3. This avoid a *lot* of font shenanigans, such as trying to work
backwards from the name of the font to the path of the font we
actually matched. In general, we can remove a lot of code trying to
accomplish these shenanigans.
4. Getting the font bytes always returns an `Arc` now avoiding an extra
full font copy in the case of Canvas.
* Use `IpcSharedMemory` for `Canvas2DMsg::DrawImage`
* Fix `Canvas2dMsg::DrawEmptyImage` crashes
* Do not premultiply canvas image data
* Move `image_data` back to its original position
- Also updates raqote to latest with an upgrade of font-kit to 0.11
applied on as a patch
- Update lyon_geom to the latest version
Major change:
- All matrices are now stored in row major order. This means that
parameters to rotation functions no longer should be negated.
- `post_...()` functions are now named `then()`. `pre_transform()` is removed,
so `then()` is used and the order of operations changed.