Move Stylesheet loading and ownership from the layout task into HTML elements
Stylesheets for `HTMLLinkElement`s are now loaded by the resource task, triggered by the element in question. Stylesheets are owned by the elements they're associated with, which can be `HTMLStyleElement`, `HTMLLinkElement`, and `HTMLMetaElement` (for `<meta name="viewport">).
Additionally, the quirks mode stylesheet (just as the user and user agent stylesheets a couple of commits ago), is implemented as a lazy static, loaded once per process and shared between all documents.
This all has various nice consequences:
- Stylesheet loading becomes a non-blocking operation.
- Stylesheets are removed when the element they're associated with is removed from the document.
- It'll be possible to implement the CSSOM APIs that require direct access to the stylesheets (i.e., ~ all of them).
- Various subtle correctness issues are fixed.
One piece of interesting follow-up work would be to move parsing of external stylesheets to the resource task, too. Right now, it happens in the link element once loading is complete, so blocks the script task. Moving it to the resource task would probably be fairly straight-forward as it doesn't require access to any external state.
Depends on #7979 because without that loading stylesheets asynchronously breaks lots of content.
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Stylesheets for `HTMLLinkElement`s are now loaded by the resource task, triggered by the element in question. Stylesheets are owned by the elements they're associated with, which can be `HTMLStyleElement`, `HTMLLinkElement`, and `HTMLMetaElement` (for `<meta name="viewport">).
Additionally, the quirks mode stylesheet (just as the user and user agent stylesheets a couple of commits ago), is implemented as a lazy static, loaded once per process and shared between all documents.
This all has various nice consequences:
- Stylesheet loading becomes a non-blocking operation.
- Stylesheets are removed when the element they're associated with is removed from the document.
- It'll be possible to implement the CSSOM APIs that require direct access to the stylesheets (i.e., ~ all of them).
- Various subtle correctness issues are fixed.
One piece of interesting follow-up work would be to move parsing of external stylesheets to the resource task, too. Right now, it happens in the link element once loading is complete, so blocks the script task. Moving it to the resource task would probably be fairly straight-forward as it doesn't require access to any external state.
This doesn't change any functionality, but it's the first step towards removing SubpageId.
Adding this change now will allow us to gradually change over code referencing subpage id rather than in one massive PR.
Introduces a namespace for pipeline ID generation - there is a namespace for the constellation thread, and one per script thread.
process parts.
This will make it easier to adapt to IPC.
The trickiest part here was to make script tasks spawn new layout tasks
directly instead of having the pipeline do it for them. The latter
approach will not work in multiprocess mode, because layout and script
must run in the same address space and the pipeline cannot inject tasks
into another process.
an IPC channel instead.
Because this used a boxed trait object to invoke messages across a
process boundary, and boxed trait objects are not supported across IPC,
we spawn a helper thread inside the compositor to perform the marshaling
for us.
The basic idea is it's safe to output an image for reftest by testing:
- That the compositor doesn't have any animations active.
- That the compositor is not waiting on any outstanding paint messages to arrive.
- That the script tasks are "idle" and therefore won't cause reflow.
- This currently means page loaded, onload fired, reftest-wait not active, first reflow triggered.
- It could easily be expanded to handle pending timers etc.
- That the "epoch" that the layout tasks have last laid out after script went idle, is reflected by the compositor in all visible layers for that pipeline.
* Simpler image cache API for clients to use.
* Significantly fewer threads.
* One thread for image cache task (multiplexes commands, decoder threads and async resource requests).
* 4 threads for decoder worker tasks.
* Removed ReflowEvent hacks in script and layout tasks.
* Image elements pass a Trusted<T> to image cache, which is used to dirty nodes via script task. Previous use of Untrusted addresses was unsafe.
* Image requests such as background-image on layout / paint threads trigger repaint only rather than full reflow.
* Add reflow batching for when multiple images load quickly.
* Reduces the number of paints loading wikipedia from ~95 to ~35.
* Reasonably simple to add proper prefetch support in a follow up PR.
* Async loaded images always construct Image fragments now, instead of generic.
* Image fragments support the image not being present.
* Simpler implementation of synchronous image loading for reftests.
* Removed image holder.
* image.onload support.
* image NaturalWidth and NaturalHeight support.
* Updated WPT expectations.
This impl made it possible to put raw pointers in ConstellationControlMsg and
send them across threads without considering the consequences.
This required making SmallVec1<T> Send if T is Send.