mirror of
https://github.com/servo/servo.git
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301 lines
12 KiB
Rust
301 lines
12 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! This module contains traits in script used generically in the rest of Servo.
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//! The traits are here instead of in script so that these modules won't have
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//! to depend on script.
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#![feature(custom_derive, plugin)]
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#![plugin(plugins, serde_macros)]
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#![deny(missing_docs)]
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extern crate app_units;
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extern crate devtools_traits;
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extern crate euclid;
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extern crate ipc_channel;
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extern crate libc;
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extern crate msg;
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extern crate net_traits;
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extern crate profile_traits;
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extern crate serde;
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extern crate time;
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extern crate url;
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extern crate util;
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use app_units::Au;
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use devtools_traits::ScriptToDevtoolsControlMsg;
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use euclid::length::Length;
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use euclid::point::Point2D;
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use euclid::rect::Rect;
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use ipc_channel::ipc::{IpcReceiver, IpcSender};
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use libc::c_void;
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use msg::compositor_msg::{Epoch, LayerId, ScriptToCompositorMsg};
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use msg::constellation_msg::ScriptMsg as ConstellationMsg;
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use msg::constellation_msg::{ConstellationChan, Failure, PipelineId, WindowSizeData};
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use msg::constellation_msg::{Key, KeyModifiers, KeyState, LoadData, SubpageId};
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use msg::constellation_msg::{MozBrowserEvent, PipelineNamespaceId};
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use msg::webdriver_msg::WebDriverScriptCommand;
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use net_traits::ResourceTask;
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use net_traits::image_cache_task::ImageCacheTask;
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use net_traits::storage_task::StorageTask;
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use profile_traits::mem;
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use std::any::Any;
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use util::ipc::OptionalOpaqueIpcSender;
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use util::mem::HeapSizeOf;
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/// The address of a node. Layout sends these back. They must be validated via
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/// `from_untrusted_node_address` before they can be used, because we do not trust layout.
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#[derive(Copy, Clone, Debug)]
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pub struct UntrustedNodeAddress(pub *const c_void);
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unsafe impl Send for UntrustedNodeAddress {}
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/// Messages sent to the layout task from the constellation and/or compositor.
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#[derive(Deserialize, Serialize)]
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pub enum LayoutControlMsg {
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/// Requests that this layout task exit.
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ExitNow,
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/// Requests the current epoch (layout counter) from this layout.
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GetCurrentEpoch(IpcSender<Epoch>),
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/// Asks layout to run another step in its animation.
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TickAnimations,
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/// Informs layout as to which regions of the page are visible.
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SetVisibleRects(Vec<(LayerId, Rect<Au>)>),
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/// Requests the current load state of Web fonts. `true` is returned if fonts are still loading
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/// and `false` is returned if all fonts have loaded.
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GetWebFontLoadState(IpcSender<bool>),
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}
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/// The initial data associated with a newly-created framed pipeline.
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#[derive(Deserialize, Serialize)]
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pub struct NewLayoutInfo {
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/// Id of the parent of this new pipeline.
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pub containing_pipeline_id: PipelineId,
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/// Id of the newly-created pipeline.
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pub new_pipeline_id: PipelineId,
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/// Id of the new frame associated with this pipeline.
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pub subpage_id: SubpageId,
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/// Network request data which will be initiated by the script task.
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pub load_data: LoadData,
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/// The paint channel, cast to `OptionalOpaqueIpcSender`. This is really an
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/// `Sender<LayoutToPaintMsg>`.
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pub paint_chan: OptionalOpaqueIpcSender,
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/// Information on what to do on task failure.
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pub failure: Failure,
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/// A port on which layout can receive messages from the pipeline.
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pub pipeline_port: IpcReceiver<LayoutControlMsg>,
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/// A shutdown channel so that layout can notify others when it's done.
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pub layout_shutdown_chan: IpcSender<()>,
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/// A shutdown channel so that layout can tell the content process to shut down when it's done.
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pub content_process_shutdown_chan: IpcSender<()>,
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}
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/// Used to determine if a script has any pending asynchronous activity.
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#[derive(Copy, Clone, Debug, PartialEq, Deserialize, Serialize)]
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pub enum ScriptState {
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/// The document has been loaded.
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DocumentLoaded,
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/// The document is still loading.
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DocumentLoading,
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}
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/// Messages sent from the constellation or layout to the script task.
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#[derive(Deserialize, Serialize)]
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pub enum ConstellationControlMsg {
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/// Gives a channel and ID to a layout task, as well as the ID of that layout's parent
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AttachLayout(NewLayoutInfo),
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/// Window resized. Sends a DOM event eventually, but first we combine events.
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Resize(PipelineId, WindowSizeData),
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/// Notifies script that window has been resized but to not take immediate action.
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ResizeInactive(PipelineId, WindowSizeData),
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/// Notifies the script that a pipeline should be closed.
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ExitPipeline(PipelineId),
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/// Sends a DOM event.
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SendEvent(PipelineId, CompositorEvent),
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/// Notifies script of the viewport.
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Viewport(PipelineId, Rect<f32>),
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/// Requests that the script task immediately send the constellation the title of a pipeline.
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GetTitle(PipelineId),
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/// Notifies script task to suspend all its timers
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Freeze(PipelineId),
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/// Notifies script task to resume all its timers
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Thaw(PipelineId),
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/// Notifies script task that a url should be loaded in this iframe.
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Navigate(PipelineId, SubpageId, LoadData),
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/// Requests the script task forward a mozbrowser event to an iframe it owns
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MozBrowserEvent(PipelineId, SubpageId, MozBrowserEvent),
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/// Updates the current subpage id of a given iframe
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UpdateSubpageId(PipelineId, SubpageId, SubpageId),
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/// Set an iframe to be focused. Used when an element in an iframe gains focus.
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FocusIFrame(PipelineId, SubpageId),
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/// Passes a webdriver command to the script task for execution
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WebDriverScriptCommand(PipelineId, WebDriverScriptCommand),
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/// Notifies script task that all animations are done
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TickAllAnimations(PipelineId),
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/// Notifies the script task that a new Web font has been loaded, and thus the page should be
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/// reflowed.
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WebFontLoaded(PipelineId),
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/// Get the current state of the script task for a given pipeline.
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GetCurrentState(IpcSender<ScriptState>, PipelineId),
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}
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/// The mouse button involved in the event.
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub enum MouseButton {
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/// The left mouse button.
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Left,
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/// The middle mouse button.
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Middle,
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/// The right mouse button.
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Right,
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}
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/// The type of input represented by a multi-touch event.
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub enum TouchEventType {
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/// A new touch point came in contact with the screen.
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Down,
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/// An existing touch point changed location.
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Move,
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/// A touch point was removed from the screen.
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Up,
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/// The system stopped tracking a touch point.
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Cancel,
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}
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/// An opaque identifier for a touch point.
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///
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/// http://w3c.github.io/touch-events/#widl-Touch-identifier
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#[derive(Clone, Copy, Debug, Eq, PartialEq, Deserialize, Serialize)]
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pub struct TouchId(pub i32);
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/// Events from the compositor that the script task needs to know about
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#[derive(Deserialize, Serialize)]
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pub enum CompositorEvent {
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/// The window was resized.
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ResizeEvent(WindowSizeData),
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/// A point was clicked.
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ClickEvent(MouseButton, Point2D<f32>),
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/// A mouse button was pressed on a point.
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MouseDownEvent(MouseButton, Point2D<f32>),
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/// A mouse button was released on a point.
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MouseUpEvent(MouseButton, Point2D<f32>),
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/// The mouse was moved over a point (or was moved out of the recognizable region).
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MouseMoveEvent(Option<Point2D<f32>>),
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/// A touch event was generated with a touch ID and location.
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TouchEvent(TouchEventType, TouchId, Point2D<f32>),
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/// A key was pressed.
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KeyEvent(Key, KeyState, KeyModifiers),
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}
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/// An opaque wrapper around script<->layout channels to avoid leaking message types into
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/// crates that don't need to know about them.
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pub struct OpaqueScriptLayoutChannel(pub (Box<Any + Send>, Box<Any + Send>));
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/// Requests a TimerEvent-Message be sent after the given duration.
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#[derive(Deserialize, Serialize)]
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pub struct TimerEventRequest(pub IpcSender<TimerEvent>,
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pub TimerSource,
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pub TimerEventId,
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pub MsDuration);
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/// Notifies the script task to fire due timers.
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/// TimerSource must be FromWindow when dispatched to ScriptTask and
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/// must be FromWorker when dispatched to a DedicatedGlobalWorkerScope
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#[derive(Deserialize, Serialize)]
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pub struct TimerEvent(pub TimerSource, pub TimerEventId);
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/// Describes the task that requested the TimerEvent.
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#[derive(Copy, Clone, HeapSizeOf, Deserialize, Serialize)]
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pub enum TimerSource {
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/// The event was requested from a window (ScriptTask).
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FromWindow(PipelineId),
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/// The event was requested from a worker (DedicatedGlobalWorkerScope).
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FromWorker
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}
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/// The id to be used for a TimerEvent is defined by the corresponding TimerEventRequest.
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#[derive(PartialEq, Eq, Copy, Clone, Debug, HeapSizeOf, Deserialize, Serialize)]
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pub struct TimerEventId(pub u32);
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/// Unit of measurement.
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#[derive(Clone, Copy, HeapSizeOf)]
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pub enum Milliseconds {}
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/// Unit of measurement.
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#[derive(Clone, Copy, HeapSizeOf)]
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pub enum Nanoseconds {}
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/// Amount of milliseconds.
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pub type MsDuration = Length<Milliseconds, u64>;
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/// Amount of nanoseconds.
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pub type NsDuration = Length<Nanoseconds, u64>;
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/// Returns the duration since an unspecified epoch measured in ms.
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pub fn precise_time_ms() -> MsDuration {
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Length::new(time::precise_time_ns() / (1000 * 1000))
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}
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/// Returns the duration since an unspecified epoch measured in ns.
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pub fn precise_time_ns() -> NsDuration {
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Length::new(time::precise_time_ns())
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}
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/// Data needed to construct a script thread.
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///
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/// NB: *DO NOT* add any Senders or Receivers here! pcwalton will have to rewrite your code if you
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/// do! Use IPC senders and receivers instead.
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pub struct InitialScriptState {
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/// The ID of the pipeline with which this script thread is associated.
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pub id: PipelineId,
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/// The subpage ID of this pipeline to create in its pipeline parent.
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/// If `None`, this is the root.
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pub parent_info: Option<(PipelineId, SubpageId)>,
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/// The compositor.
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pub compositor: IpcSender<ScriptToCompositorMsg>,
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/// A channel with which messages can be sent to us (the script task).
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pub control_chan: IpcSender<ConstellationControlMsg>,
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/// A port on which messages sent by the constellation to script can be received.
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pub control_port: IpcReceiver<ConstellationControlMsg>,
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/// A channel on which messages can be sent to the constellation from script.
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pub constellation_chan: ConstellationChan<ConstellationMsg>,
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/// A channel to schedule timer events.
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pub scheduler_chan: IpcSender<TimerEventRequest>,
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/// Information that script sends out when it panics.
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pub failure_info: Failure,
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/// A channel to the resource manager task.
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pub resource_task: ResourceTask,
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/// A channel to the storage task.
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pub storage_task: StorageTask,
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/// A channel to the image cache task.
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pub image_cache_task: ImageCacheTask,
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/// A channel to the time profiler thread.
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pub time_profiler_chan: profile_traits::time::ProfilerChan,
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/// A channel to the memory profiler thread.
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pub mem_profiler_chan: mem::ProfilerChan,
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/// A channel to the developer tools, if applicable.
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pub devtools_chan: Option<IpcSender<ScriptToDevtoolsControlMsg>>,
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/// Information about the initial window size.
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pub window_size: Option<WindowSizeData>,
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/// The ID of the pipeline namespace for this script thread.
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pub pipeline_namespace_id: PipelineNamespaceId,
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/// A ping will be sent on this channel once the script thread shuts down.
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pub content_process_shutdown_chan: IpcSender<()>,
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}
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/// Encapsulates external communication with the script task.
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#[derive(Clone, Deserialize, Serialize)]
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pub struct ScriptControlChan(pub IpcSender<ConstellationControlMsg>);
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/// This trait allows creating a `ScriptTask` without depending on the `script`
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/// crate.
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pub trait ScriptTaskFactory {
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/// Create a `ScriptTask`.
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fn create(_phantom: Option<&mut Self>,
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state: InitialScriptState,
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layout_chan: &OpaqueScriptLayoutChannel,
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load_data: LoadData);
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/// Create a script -> layout channel (`Sender`, `Receiver` pair).
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fn create_layout_channel(_phantom: Option<&mut Self>) -> OpaqueScriptLayoutChannel;
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/// Clone the `Sender` in `pair`.
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fn clone_layout_channel(_phantom: Option<&mut Self>, pair: &OpaqueScriptLayoutChannel)
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-> Box<Any + Send>;
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}
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