This changes headless operation to strictly be a runtime option, rather
than a compile-time one. Note that the old headless version still relied
on a display server to support WebGL, while it now requires one all the
time.
Fixes#8573
Canvas cleanup
This PR cleans up the layerization infrastructure for canvas, which was unused, and removes unused dependencies.
It also takes in account my recent username change to update angle's dependency (offscreen_gl_context requires extra work due to webrender depending on it).
r? @jdm
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over the data as well.
WebRender doesn't need the data, as it acquires it separately.
About a 50%-100% improvement in display list building time on
browser.html.
array, and consolidate the multitude of display list messages into one.
Improves display list building performance by 50%-100% for small display
lists.
Don't re-add stylesheets to recompute vw/vh lengths
This is a follow-up to #9876. It avoids clearing and rebuilding SelectorMaps
when vh and vw units need to be recomputed. Instead it just dirties all nodes,
to force elements to be re-cascaded.
Filed #10104 for later follow-up work to dirty only affected nodes.
r? @SimonSapin
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Fixes for compute_damage
A few changes:
* Make `compute_damage` short-circuit more, by skipping comparisons if they will only set flags that are already set.
* Update some obsolete comments.
* Add a bunch of missing properties to `compute_damage`.
* Set `RECONSTRUCT_FLOW` when `text-decoration` changes, because it can affect text fragment splitting/merging.
I believe this is all of the computed properties except for the animation properties. (I wasn't sure what to do with those.) After this lands I'd like to work on moving this information into `properties.mako.rs` so that this function can be auto-generated, and so that newly-added properties can default to setting all flags instead of none.
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This is a follow-up to #9876. It avoids clearing and rebuilding SelectorMaps
when vh and vw units need to be recomputed. Instead it just dirties all nodes,
to force elements to be re-cascaded.
Filed #10104 for later follow-up work to dirty only affected nodes.
some object needs to be repainted.
Reduces CPU usage when mousing over simple documents. (More complex
documents tend to trigger unnecessary reflow bugs and so still have high
CPU.)
Part of #9999.
Details ui
Requires a patch to rust-selectors, and doesn't currently recalculate the styles correctly (which is needed to make actual toggling work correctly).
Still trying to figure out what it takes to get style recalc to do what this needs.
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bottom-up pass.
Right now, the only reason that overflow calculation works is that we
rely on script inducing extra reflows that are sent for display. This
was preventing #10021 from landing.
This change regresses layout performance by about 1% in my tests.
Fixes#7797 properly.
Compute damage even when incremental layout is disabled
This fixes traversals that use the damage flags to decide which nodes to process, such as `resolve_generated_content`, which was broken in non-incremental mode. r? @pcwalton
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Don't re-resolve already-resolved generated content
This fixes#7846, a failure in the "quotes-036.htm" test. Servo lays out this test correctly in its initial layout, but then messes it up in any relayout (whether it's an incremental or full layout).
The problem is that the ResolveGeneratedContent traversal is not safe to run more than once on the same flow. It mutates some GeneratedContent fragments into ScannedText fragments, but leaves others unmodified (in particular, those that generate empty content). The next time layout runs, these remaining GeneratedContent fragments are processed *again* but with an incorrect correct quote nesting level (because some of the surrounding GeneratedContent fragments are gone).
This patch ensures that each GeneratedContent fragment is resolved only once.
r? @pcwalton
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Add the scrollWidth and scrollHeight extensions to the element interface
Add the `scrollWidth` and `scrollHeight` extensions to the element interface. My goal was to create a method that encompassed getting `scrollWidth`, `scrollHeight`, `scrollTop`, and `scrollLeft`.
I also noted that `clientHeight` and `clientWidth` to not handle the root element and the body element correctly.
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This fixes traversals that use the damage flags to decide which nodes to
process, such as `resolve_generated_content`, which was broken in
non-incremental mode.
Fix work list order after split_line_at_last_known_good_position
This fixes a bug in line splitting caused by the following actions when `LineBreaker::split_line_at_last_known_good_position` is called:
1. Push some number of previous fragments onto the front of the work list.
2. Push the current fragment back onto the front work list.
This resulted in the work list being out of order. The correct order is action 2 followed by action 1. Fixes#9830. r? @pcwalton
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This fixes a bug in line splitting caused by the following actions when
`LineBreaker::split_line_at_last_known_good_position` is called:
1. Push some number of previous fragments onto the front of the work list.
2. Push the current fragment back onto the front work list.
This resulted in the work list being out of order. The correct order is
action 2 followed by action 1. Fixes#9830.
This fixes#7846, a failure in the "quotes-036.htm" test. Servo lays out this
test correctly in its initial layout, but then messes it up in any relayout
(whether it's an incremental or full layout).
The problem is that the ResolveGeneratedContent traversal is not safe to run
more than once on the same flow. It mutates some GeneratedContent fragments
into ScannedText fragments, but leaves others unmodified (in particular,
those that generate empty content). The next time layout runs, these remaining
GeneratedContent fragments are processed *again* but with an incorrect correct
quote nesting level (because some of the surrounding GeneratedContent
fragments are gone).
This patch ensures that each GeneratedContent fragment is resolved only once.
Simplify the display list slightly
Now that WebRender uses an Iframe display item, we do not need the Noop
item for the non-WebRender path. We can simply reuse the Iframe display
item. Also remove the layer_id member from the LayeredItem struct, as
it is unused.
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Now that WebRender uses an Iframe display item, we do not need the Noop
item for the non-WebRender path. We can simply reuse the Iframe display
item. Also remove the layer_id member from the LayeredItem struct, as
it is unused.