generate JIT argument type information for methods
This enhances `CodegenRust.py` to output `JSTypedMethodJitInfo` structures where appropriate. This brings a notable speedup to tests like Dromaeo's `dom-attr/getAttribute`, which improves by several orders of magnitude with these patches applied.
If there are tricks for addressing the XXX comments, I would appreciate hearing them.
I think this addresses all of #6904.
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These are copied directly from Gecko's Codegen.py, with two changes:
- We need to use ArgType:: to qualify the enums rather than plain
JSJitInfo::
- Given Rust's stronger notion of enums, we need to treat everything as an
i32 so we can bitwise-or things together.
Make unrooted_must_root a bit more aggressive.
Basically, instead of trying to check for specific kinds of statements,
just check the types of all local variables.
Also included are some commented-out proposals for some slightly more
aggressive lints which might be useful (but trigger a little too
frequently at the moment).
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Basically, instead of trying to check for specific kinds of statements,
just check the types of all local variables.
Also included are some commented-out proposals for some slightly more
aggressive lints which might be useful (but trigger a little too
frequently at the moment).
Remove unnecessary rooting from `CSSStyleDeclaration`
This commit will replace calls to `self.owner.root()` with `self.owner` to avoid unnecessary rooting of JS elements objects.
Ref.- Issue: #8126
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Remove Rc<T> usage from Range
I initially used this to correctly handle ranges when their respective containers
are mutated, to get weak references of Range objects. I now realise that the weak
references should be handled at a lower level, closer to the JS-managed object.
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I initially used this to correctly handle ranges when their respective containers
are mutated, to get weak references of Range objects. I now realise that the weak
references should be handled at a lower-level, closer to the JS-managed object.
Code on the script thread can only observe self.layout_join_port being Some()
between the time it is set in force_reflow, and the join_layout call later in
that function, and no significant code is called in that code.
Since these functions do nothing useful if layout_join_port is None, there is
no point in keeping them.
Code on the script thread can only observe self.layout_join_port being Some()
between the time it is set in force_reflow, and the join_layout call later in
that function, and no significant code is called in that code.
This implies that layout_is_idle will always return true, so there is no
reason for the function to exist.
Code on the script thread can only observe self.layout_join_port being Some()
between the time it is set in force_reflow, and the join_layout call later in
that function, and no significant code is called in that code.
As join_layout does nothing when called if self.layout_join_port is None,
these two calls are useless.