This is a small step toward fixing #19242. The main idea is that the
clock for animations should advance as the event loop ticks. We
accomplish this by moving the clock from layout and naming it the
"animation timeline" which is the spec language. This should fix
flakiness with animations and transitions tests where a reflow could
move animations forward while script was running.
This change also starts to break out transition and animation events
into their own data structure, because it's quite likely that the next
step in fixing #19242 is to no longer send these events through a
channel.
This change corrects synchronization issues with animations, by
reworking the animation processing model to do a quick restyle and
incremental layout when ticking animations.
While this change adds overhead to animation ticks, the idea is that
this will be the fallback when synchronous behavior is required to
fulfill specification requirements. In the optimistic case, many
animations could be updated and applied off-the-main-thread and then
resynchronized when style information is queried by script.
Fixes#13865.
This is triggered when an animation finishes. This is a high priority
because it allows us to start rooting nodes with animations in the
script thread.
This doesn't yet cause a lot of tests to pass because they rely on the
existence of `Document.getAnimations()` and the presence of
`animationstart` and animationiteration` events.
These events are triggered as soon as a transition is added to the list
of running transitions. This will allow better test coverage while
reworking the transitions and animations processing model.
This change adds support for canceling CSS transitions when a property
is no longer transitionable or when an element becomes styled with
display:none. Support for canceling and replacing CSS transitions when
the end value changes is still pending. This change also takes advantage
of updating the constellation message to fix a bug where transition
events could be sent for closed pipelines.
Fixes#15079.
Restructure Blob, structured serialization
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FIX#24052 and also address the "cloning" half of FIX#23917
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Fix loophole in messageport transfer
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Update timer scheduler to use crossbeam
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It seems time to update the timer scheduler implementation to use crossbeam constructs.
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Implement pointerDown and pointerUp webdriver actions
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There are a few canvas2d-related dependencies that haven't updated, but they
only use euclid internally so that's not blocking landing the rest of the
changes.
Given the size of this patch, I think it's useful to get this landed as-is.
Clean-up navigation
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1. Navigation as a result of following a hyperlink should be done in a task: https://html.spec.whatwg.org/multipage/links.html#following-hyperlinks:dom-manipulation-task-source
2. The javascript url navigation should also be done in a task: https://html.spec.whatwg.org/multipage/browsing-the-web.html#navigating-across-documents:dom-manipulation-task-source
3. In `window.load_url`, it seems there is no need to send a message to the script-thread(the entirety of `load_url` should instead be done in a task when appropriate), so we can just do that last part "sync" by calling a method on the script, which will send a message to the constellation(for the parallel navigation steps), or queue task(for the JS navigation), as appropriate.
4. Separate the "normal" navigation flow from the handling of "navigate an iframe" message from constellation, since doing everything in one method as was previously done with `handle_navigate`, is confusing.
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security: check target and source origin before executing JS url
implement replacement-enabled flag as a HistoryEntryReplacement enum
add source origin string on loaddata
add LoadOrigin
iframe: remove optional load-data
auxiliaries: add load-data into info
constellation: remove url from Pipeline::new
check load origin: link to whatwg issue
switch loadorigin toplevel to constellation
This module adds a structure (WindowGLContext) which holds the
OpenGL parameters that are going to be used by servo-media player
to render video frames using OpenGL.
In order to fill this structure, three new methods were added to
WindowMethods trait. In this patch only the Glutin-based
implementation provides a simple boilerplate.
The WindowGLContext is created in the entry point of libservo, when
the application window is created, and later passed to the
constellation, the pipeline and to the window element in dom, thus
htmlmediaelement has a mean to obtain these parameters via its
window.