Now that WebRender uses an Iframe display item, we do not need the Noop
item for the non-WebRender path. We can simply reuse the Iframe display
item. Also remove the layer_id member from the LayeredItem struct, as
it is unused.
Set response.body Asynchronously In Fetch
Following having finished making Fetch asynchronous, response.body should be set asynchronously, since it's the major goal of calling Fetch. So far, I've made the body wrapped in Arc<Mutex<>>, and I've wrapped a new thread around the part where it's set. I've also discovered that the fetch_async function makes step 8 of Main Fetch obsolete, and I've commented it appropriately.
I'm currently having a hard time with the thread for setting response.body, though. @jdm suggested I have the body set continually, block by block, but my implementation for that runs so slow that I can't finish running my fetch test suite in reasonable time. @KiChjang pointed out that a lot of the lag is due to how response.body currently stores everything inside a Vec. Changing the storage container seems to be both necessary and beyond the scope of the time I have to work on this.
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Replace deprecated fs::walk_dir call with walkdir crate
While working on #8351 I discovered that deprecated fs::walk_dir is used in android support files.
This is my first PR to any Rust project, so any constructive feedback is more than welcome!
Thanks
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This will run Servo with browser.html. We use the latest package in the
dependency tree if there are multiple copies, since there is no way for
Cargo to tell us which one is canonical.
Fixed compile error in generated code, when webidl constructors have same number of args
One of the ways that generated code differentiates constructors is by comparing if the args are array-like. The generated code was calling a function `IsArrayLike` that no longer exists. I re-implemented it with a more rust-like naming scheme.
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Fix animation smoothness when using requestAnimationFrame.
Previously, the flow for ticking animations was:
Compositor -> Constellation -> Layout -> Script
However, this means that the compositor <-> layout messages can thrash, meaning layout thread is very rarely idle.
This means that the script thread (which joins on the layout thread during reflow) was unable to execute and run rAF callbacks.
With this change, the flow is now:
Compositor -> Constellation -> Script (when rAF is active).
Compositor -> Constellation -> Layout (when transitions / animations are active and no rAF is present).
This makes rAF based animation *much* smoother.
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Suppress reflows before RefreshTick or FirstLoad
This fixes a bug where partially loaded content is displayed to the user
before it should be, usually before stylesheets have loaded. This commit
supresses reflows until either FirstLoad or RefreshTick, whichever comes
first.
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