This is triggered when an animation finishes. This is a high priority
because it allows us to start rooting nodes with animations in the
script thread.
This doesn't yet cause a lot of tests to pass because they rely on the
existence of `Document.getAnimations()` and the presence of
`animationstart` and animationiteration` events.
`update_style_for_animation` previously handled both canceling defunct
animations and also updating style to reflect current animation state.
This change splits those two concerns because we want to start handling
replaced or canceled animations and finished animations in two different
places.
This is a refactor, so ideally it shouldn't change any behavior.
When doing a restyle, we should apply animations and transitions to the
new style so that it is reflected in `getComputedStyle()` and the new
style information properly cascades. This is the first part of properly
ticking animations and transitions.
This causes a couple new animations tests failures (along with many new
passes), but we currently don't have support for properly handling
animations after they have completed, so this isn't totally unexpected.
These events are triggered as soon as a transition is added to the list
of running transitions. This will allow better test coverage while
reworking the transitions and animations processing model.
This refactor is preparation for implementing a specification
compliant transitions and animations processing model.
These data structures hold all the animation information about a single
node. Since adding, updating, and modifying animations for a single node
are all interdependent, it makes sense to start encapsulating animation
data and functionality into a single data structure. This also opens up
the possibility for easier concurrency in the future by more easily
allowing per-node mutexes.
This change adds support for canceling CSS transitions when a property
is no longer transitionable or when an element becomes styled with
display:none. Support for canceling and replacing CSS transitions when
the end value changes is still pending. This change also takes advantage
of updating the constellation message to fix a bug where transition
events could be sent for closed pipelines.
Fixes#15079.
The last caller who used was #14418, which did fix a problem but introduced
multiple. In particular, now transitions don't get expired ever, until they
finish running of course.
That is not ok, given you can have something that the user can trigger to change
the style (hi, :hover, for example), and right now that triggers new
transitions, getting this into a really funny state.
I should give fixing this a shot, but it's non-trivial at all.
Implement corner clipping.
Remove PixelFormat from WebrenderImageInfo.
Use WebRender text shadow.
Remove MallocSizeOf and Deserialize for DL items.
Closes#19649, #19680, #19802
Not super-proud of this one, but it's the easiest way I could think of.
The changeset looks bigger than what it is, because while at it I've rewrapped a
fair amount of functions around to use proper block indentation.
Alternatives are parameterizing Stylist by <E>, which is not fun, or moving the
concrete element from layout_thread to layout, but that implies layout depending
on script, which isn't fun either.
Other alternative is implementing an empty enum and making anon boxes work on
it. It has the advantage of removing the annoying type parameter, but the
disadvantage of instantiating `cascade` twice, which isn't great, and having to
maintain all the boilerplate of a `TElement` implementation that just does
nothing.
The only reason why we had the `existing_style_for_style_damage` bit is to apply
some optimizations that we don't have anymore.
I still want to reintroduce a few of them, at least for the non-eager
pseudo-element case... But I think I won't need this at all.
This allows us to remove a fair amount of Gecko code too.
This ensures that we can pass a node address as part of the asynchronous
transition end notification, making it safe to fire the corresponding
DOM event on the node from the script thread. Without explicitly rooting
this node when the transition starts, we risk the node being GCed before
the transition is complete.
The primary idea of this patch is to ditch the rigid enum of Previous/Current
styles, and replace it with a series of indicators for the various types of
work that needs to be performed (expanding snapshots, rematching, recascading,
and damage processing). This loses us a little bit of sanity checking (since
the up-to-date-ness of our style is no longer baked into the type system), but
gives us a lot more flexibility that we'll need going forward (especially when
we separate matching from cascading). We also eliminate get_styling_mode in
favor of a method on the traversal.
This patch does a few other things as ridealongs:
* Temporarily eliminates the handling for transfering ownership of styles to the
frame. We'll need this again at some point, but for now it's causing too much
complexity for a half-implemented feature.
* Ditches TRestyleDamage, which is no longer necessary post-crate-merge, and is
a constant source of compilation failures from either needing to be imported
or being unnecessarily imported (which varies between gecko and servo).
* Expands Snapshots for the traversal root, which was missing before.
* Fixes up the skip_root stuff to avoid visiting the skipped root.
* Unifies parallel traversal and avoids spawning for a single work item.
* Adds an explicit pre_traverse step do any pre-processing and determine whether
we need to traverse at all.
MozReview-Commit-ID: IKhLAkAigXE
In the Gecko case, this style source would be the style context. In the servo
case, it will be always the computed values.
We could optimise this further in the case of stylo (from three FFI calls to
one) if we use an API of the form CalcAndStore(node, new_cv). But that would
imply borrowing the data twice from Servo (we also have borrow_data_unchecked
fwiw, but...).