build(deps): bump unicode-width from 0.1.7 to 0.1.8
Bumps [unicode-width](https://github.com/unicode-rs/unicode-width) from 0.1.7 to 0.1.8.
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Update Servo logo files
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Update of #25846. Add new Servo logo files and remove some old versions.
Closes#25846
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[UWP] Key events
This is the initial work required for proper keyboard events.
The text controller implementation is very basic, just enough to show the virtual keyboard when it's needed, and have basic key events.
Ensure clean shutdown of JS threads
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FIX https://github.com/servo/servo/issues/26685
FIX https://github.com/servo/servo/issues/26996
FIX https://github.com/servo/servo/issues/9672FIX#27027
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Support for webxr layer management
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This adds layer management to servo's webxr implementation, and removes all the special-cased code for openxr surface creation and opaque framebuffers.
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Implement GPUBuffer.mapAsync and update wgpu-core
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This PR covers the following-
1. update wgpu-core to use serializable `RenderPass` and `ComputePass`. Implement `DispatchIndirect`.
2. Implement `GPUBuffer.mapAsync()`.
The `mapAsync()` methods has the following flow-
1. A new promise is created in `mapAsync()` and a message sent to the server-side. This returns a promise.
2. On the server-side, a `struct BufferMapInfo` object stores the relevant info required to send data to the client-side on completion of mapping. This object is stored in a `buffer_maps: HashMap<id::BufferId, BufferMapInfo<'a>>,` in `WGPU`. `buffers_maps` basically stores the data for buffers with pending mapping.
3. `buffer_map_async()` command is issued with a callback responsible to send the data back to the client.
4. All the devices are polled every time the server receives a new message.
5. The data is sent back on completion and promise resolved through `AsyncWGPUListener` (similar to how the `requestDevice()` and `RequestAdapter` are processed).
6. On receiving the data, the client sends back a `BufferMapComplete` message to the server to remove the entry from `buffer_maps` hashmap.
I intended to implement `getMappedRange()`, too, in this PR but it's quite a task in itself (implementing intersecting ArrayBuffers). This already being a 500+ line PR, I thought it best to get this model approved first (also it will probably be easier to review this and `getMappedRange` separately). `getMappedRange` would come up in the next one.
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