Set `currentScript` to `null` for module scripts
I misunderstood the test case when I worked on #23545. That test case is
actually not related to dynamic import; instead, the reason why it
crashes is, `currentScript` should be updated to `null`.
In spec, the step 6 of [execute-the-script-block](https://html.spec.whatwg.org/multipage/scripting.html#execute-the-script-block) only says `Assert: document's currentScript attribute is null.` but doesn't says it should be set to null. Not sure if it can be improved.
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Add support for remaining animation and transition events
This PR adds support for remaining animation and transitions events.
There are two commits here. The first is a bit more complicated: it reworks
how rooting is done for animating nodes. Instead of having the `ScriptThread`
try to track which animations are active via events (which can be inaccurate),
it just maintains roots for nodes that are actually present in the animations-
-related data structures. The second commit adds support for the new events.
Unfortunately, the existing events tests either rely on the Web Animations API
or other behavior (for example, that changing animation delay restarts
an animation). Since those two things are out-of-scope for this change,
I've forked some of the WPT tests, removed the reliance on the Web
Animations API, and added them to Servo's internal tests.
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Make WebGPU resource creation async and prevent panic during shutdown if WebGPU is enabled.
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1. Make WebGPU resource creation async.
2. Remove some unused code in `WebGPURequest::RequestAdapter`.
3. Prevent panic during shutdown. Since WGPU thread is killed before script, sender and receiver in the script panic at either of the two places-
a. If a buffer is still alive, script tries to send `WebGPURequest::DestroyBuffer` to server while dropping the buffer during shutdown.
7170a69695/components/script/dom/gpubuffer.rs (L118-L122)7170a69695/components/script/dom/gpubuffer.rs (L182-L186)
b. Receiver in script-thread panics with `RecvError` as soon as sender on server side is dropped. 7170a69695/components/script/script_thread.rs (L1456-L1457)
r?@kvark
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I misunderstood the test case when I worked on #23545. That test case is
actually not related to dynamic import; instead, the reason why it
crashes is, `currentScript` should be updated to `null`.
Instead of having `ScriptThread` handle rooting nodes, do this in
`Animations`. This makes it easier to know when it is appropriate to
root and unroot nodes instead of relying on a certain order of events.
This also allows reducing quite a bit the amount of unsafe code.
Avoid parking_lot bustage with recent rustc nightlies.
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix#26644
- [x] There are tests for these changes
Add support for WebGL2 TexImage2D
Adds initial support for one of the WebGL2 `TexImage2D` call.
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I've enabled the `conformance2/textures/image/` tests and updated the test expectations.
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@mmatyas @zakorgy @jdm
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Add GPUSampler to WebGPU implementation
Add dom_struct and webidl for GPUSampler, implement GPUDevice.createSampler() method.
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r?@kvark
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Improve ending of transitions
For legacy reasons, transitions were marked as finished after updating the
style. According to the spec, they should be marked as finished when
animations are updated and before restyle. This change does that as well
as preventing replacement of finished transitions.
Having finished transitions survive a full restyle cycle and allowing
the replacement of finished transition could lead to issues where
animations are removed from the global list of animating transitions
too soon:
1. A transitions finishes
2. Restyle
3. The transition is marked as finished and events are queued
4. Restyle cancels finished transition and replaces it instead of
clearing finished transition
5. Events are sent for the incorrectly canceled transition, removing it
completely from the list of running transitions due to the extra
event.
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Add a preference to control ImageBitmap while it's incomplete.
Hubs tries to make use of incomplete APIs to load textures and this causes errors. It works fine if we hide the interface instead.
Use temporary files instead of pipes for JS unminification.
This change allows me to use `--unminify-js` when loading a local Hubs server. Previously there would be multiple hung js-beautifier processes and the page would never make any progress.
For legacy reasons, transitions were marked as finished after updating the
style. According to the spec, they should be marked as finished when
animations are updated and before restyle. This change does that as well
as preventing replacement of finished transitions.
Having finished transitions survive a full restyle cycle and allowing
the replacement of finished transition, could lead to issues were
removed from the global list of animating transitions too soon:
1. A transitions finishes
2. Restyle
3. Transitions is marked as finished and events are queued
4. Restyle cancels finished transition and replaces it instead of
clearing finished transition
5. Events are sent for the incorrectly canceled transition removing it
completely from the list of running transitions due to the extra
event.
Upgrade wgpu version to "0.5.0" and add server-side code for id recycling for WebGPU
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I have updated the cargo.lock to use a wgpu-core at a more recent commit where IdentityHandlerFactory was introduced.
r?@kvark
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Implement animationiteration event
This event is triggered when an animation iterates. This change also
moves iteration out of style calculation to an "update animations" which
is the next part of having animation event handling match the HTML spec.
This change causes a few more tests to pass. Some of the other tests which
exercise this functionality require `animationstart` events.
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This event is triggered when an animation iterates. This change also
moves iteration out of style calculation to an "update animations" which
is the next part of having animation event handling match the HTML spec.
Add support for WebGL2 TexImage2D
Adds initial support for one of the WebGL2 `TexImage2D` call.
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@mmatyas @zakorgy @jdm
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check http_state in determine_request_referrer
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Check https status inside determine_request_referrer.
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Add creator URL, creator base URL and creator origin to browsing context
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- [x] These changes fix#24944 and fix (partially) #26287
- [x] There are tests for these changes